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  • 07:32, 12 June 2025Ability Score Benefits (hist | edit) ‎[1,587 bytes]MelioraHenning (talk | contribs) (Created page with "== Strength == {| class="wikitable ! STR !! Open Doors |- | 3 || 1-in-6 |- | 4-5 || 1-in-6 |- | 6-8 || 1-in-6 |- | 9-12 || 2-in-6 |- | 13-15 || 3-in-6 |- | 16-17 || 4-in-6 |- | 18 || 5-in-6 |} == Dexterity == {| class="wikitable ! DEX !! AC !! Initiative |- | 3 || -3 || -2 |- | 4-5 || -2 || -1 |- | 6-8 || -1 || -1 |- | 9-12 || None || None |- | 13-15 || +1 || +1 |- | 16-17 || +2 || +1 |- | 18 || +3 || +2 |} == Intelligence == An intelligence score can confer bonuses...")
  • 07:22, 12 June 2025AGRC Dungeons and Wilderness Survival (hist | edit) ‎[2,075 bytes]MelioraHenning (talk | contribs) (Created page with "= Dungeoneering = While in a dungeon the following rules apply. {| class="wikitable" |+ Dungeoneering Sequence (1 Round / 1 Minute) |- | 1. Wandering Monsters |- | 2. Party decides actions |- | 3. DM describes summary of actions and outcomes |- | 4. End of Day: Update time records, light sources, spell durations, rest |} == Wandering Monsters == Occur typically 1-in-6 every 2 dungeon rounds. == Doors == Have a base 1-in-6 chance of success for listening through. Know...")
  • 05:13, 12 June 2025Sleep (hist | edit) ‎[700 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Sleep''' | spell_range = 240' | spell_duration = 4d4 (4-16) minutes | spell_effect = 2-16 Hit Dice of living creatures within a 40'x40' square area | spell_description = Roll 2d8 to determine the number of Hit Points or experience levels of creatures affected by this spell. This spell will only affect creatures with 4 + 1 Hit Dice or less - generally, small or man-sized creatures.</br>Any sleeping creature under the effect of this spell will be...")
  • 05:09, 12 June 2025Shield (hist | edit) ‎[530 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Shield''' | spell_range = Self | spell_duration = 2 turns | spell_effect = The caster only | spell_description = A magical barrier emerges all around the caster (less than an inch away). For the duration, the caster has an AC of 18 against missiles, and an AC of 20 against all other attacks.</br>If someone shoots a magic missile at the caster using this spell, they may make a saving throw vs spells (one per missile). On a success, the magic mis...")
  • 05:06, 12 June 2025Read Magic (hist | edit) ‎[632 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Read Magic''' | spell_range = Self | spell_duration = 10 minutes | spell_effect = Caster only | spell_description = This spell allows the caster to read, not speak, any magical words or runes, such as those found on scrolls or other items. The caster cannot understand unfamiliar magic writings without using this spell. However, once a scroll or runes are read with this spell, they may read or speak that magic later without using this spell.</br...")
  • 05:01, 12 June 2025Read Languages (hist | edit) ‎[341 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Read Languages''' | spell_range = Self | spell_duration = 20 minutes | spell_effect = The caster only | spell_description = This spell allows a caster to read, not speak, any unknown languages or codes, including treasure maps, secret symbols, and so on until the duration ends. }} '''Back to:''' AG RC Spells")
  • 04:59, 12 June 2025Magic Missile (hist | edit) ‎[574 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Magic Missile''' | spell_range = 150' | spell_duration = 1 round | spell_effect = Creates 1 or more arrows | spell_description = A glowing arrow flies forth, inflicting 1d6+1 points of damage to any creature it strikes. After the spell is cast, the arrow appears next to the caster and hovers with them until ordered to shoot. When shot, the missile will automatically hit one visible target the caster specifies. Magic missile never misses its tar...")
  • 04:55, 12 June 2025Hold Portal (hist | edit) ‎[554 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Hold Portal''' | spell_range = 10' | spell_duration = 2-12 (2d6) turns | spell_effect = One door, gate, or similar portal | spell_description = The spell magically holds shut any portal. A ''knock'' spell will open the ''hold portal.'' Any creature with three or more Hit Die greater than the caster may break open the held portal in one round. The portal will re-lock if allowed to close within the spell's duration.</br>''Example: Any 5th level c...")
  • 04:53, 12 June 2025Charm Person (hist | edit) ‎[1,236 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Charm Person''' | spell_range = 120' | spell_duration = See below | spell_effect = One living person | spell_description = This spell can only affect: humans, Demi-humans, and certain other creatures. The target gets a save vs spells. Upon a failed save, the target believes the caster to be their "best friend," and will defend the caster against any threat, real or imagined. The target is ''charmed''</br>If the caster speaks the same language...")
  • 04:46, 12 June 2025Analyze (hist | edit) ‎[747 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Analyze''' | spell_range = 0 (touch only) | spell_duration = 1 round | spell_effect = Analyze one magic item | spell_description = The spell caster handles and learns the enchantment on one item. Helms must be worn, items held, bracelets worn, etc in order for the spell to work. Consequences of this, such as curses or traps, fall upon the spell caster.</br>The caster has a 15% plus 5%/level chance to determine one magical characteristic of the...")
  • 04:20, 12 June 2025Resist Cold (hist | edit) ‎[378 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Resist Cold''' | spell_range = 0 | spell_duration = 1 hour | spell_effect = All creatures within 30' | spell_description = All affected creatures withstand freezing temperatures without harm, gaining a +2 bonus to all saving throws against cold attacks. Any damage from cold is reduced to 1 point per die of damage. }} '''Back to:''' AG RC Spells")
  • 04:16, 12 June 2025Remove Fear (hist | edit) ‎[586 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Remove Fear*''' | spell_range = Touch | spell_duration = 2 turns | spell_effect = Any one living creature | spell_description = This spell removes fear from the affected creature. If the target is affected by magical fear effects, they can make a saving throw vs spells, gaining a bonus to the roll equal to the cleric's level (maximum of +6). ''Reversed:'' Cause fear will make any one creature flee for two turns. The target makes a save vs spel...")
  • 04:10, 12 June 2025Purify Food and Water (hist | edit) ‎[465 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Purify Food and Water''' | spell_range = 10' | spell_duration = Permanent | spell_effect = See below | spell_description = This spell converts spoiled or poisoned food and water into a safe, edible state. It can purify one ration of preserved food, or six waterskins of water, or enough normal food to feed one dozen people.</br>If cast on mud, the dirt will settle leaving a pool of pure, clear water. }} '''Back to:''' AG RC Spells")
  • 04:08, 12 June 2025Protection from Evil (hist | edit) ‎[754 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Protection from Evil''' | spell_range = 0 | spell_duration = 12 turns | spell_effect = The cleric only | spell_description = This spell creates an invisible magic barrier around the cleric. While active, any attacks against the cleric suffer a -1 penalty to attack rolls, and the cleric gains a +1 bonus to all saving throws. Enchanted creatures cannot touch the cleric: these are creatures which require a magic weapon to hit; further, magically s...")
  • 09:21, 11 June 2025AGRC Rules Overview (hist | edit) ‎[7,659 bytes]MelioraHenning (talk | contribs) (Created page with " = Order of Combat = When combat begins, it will follow the below sequence until the combat is resolved. Prior to beginning combat, the Dungeon Master will determine whether surprise must be rolled. A surprise round will allow the winning side to act before combat order is determined, effectively earning a free combat round. '''Combat Order:'''</br>Check for Surprise (2d6) -> Group Initiative (1d4) -> First Side Acts -> Declare and Resolve Actions -> Second Side Acts ->...")
  • 04:05, 11 June 2025AGRC Ranger (hist | edit) ‎[3,105 bytes]MelioraHenning (talk | contribs) (Created page with "'''Back to:''' Agrimoor Homebrew Rules {| class="wikitable" style="margin:left;" | '''Requirements:''' || Minimum CON 12, WIS 14 |- | '''Prime Requisite:''' || Strength (STR) |- | '''Hit Dice:''' || 1d8 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Leather, chainmail, shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |} {| class="wikitable" style="width: 85%;" |+ Thief Level Progression ! Level !! XP !! HD !! BtH !! D !! W !! P !...")
  • 03:46, 11 June 2025AGRC Knight (hist | edit) ‎[4,566 bytes]MelioraHenning (talk | contribs) (Created page with "'''Back to:''' Agrimoor Homebrew Rules {| class="wikitable" | '''Requirements:''' || Minimum CON 10, DEX 9 |- | '''Prime Requisite:''' || Strength (STR) |- | '''Hit Dice:''' || 1d10 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Chainmail, plate mail, shields |- | '''Weapons:''' || Melee weapons |- | '''Languages:''' || Alignment, Common |} {| class="wikitable" style="width: 85%;" |+ Knight Level Progression ! Level !! XP !! HD !! BtH !! D !! W !! P !! B !!...")
  • 13:51, 10 June 2025AG RC Race (hist | edit) ‎[3,291 bytes]MelioraHenning (talk | contribs) (Created page with "== Dwarf == * '''Requirements:''' Minimum CON 9 * '''Ability modifiers:''' -1 CHA, +1 CON * '''Languages:''' Alignment, Common, Dwarvish '''Detect Construction Tricks''' Dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.</br>'''Resilience:''' Dwarves' natural constitution grants them a bonus to saving throws versus poison, spells and magic wands, rods, and staves, depending upon their CON score: {|...")
  • 11:57, 10 June 2025AGRC Gear (hist | edit) ‎[15,065 bytes]MelioraHenning (talk | contribs) (Created page with "== Starting Gold == == Adventuring Gear == {| class="wikitable" |+ Equipment ! Item !! Cost !! Weight !! EV !! Capacity |- | Armour & Weapon Oil || 1 gp || 1 lb || 1 || - |- | Backpack || 2 gp || 2 lb || 2 || 8 |- | Bandages || 1 sp || .5 lb || * || - |- | Bedroll || 1 sp || 5 lb || 3 || - |- | Belt Pouch, Large <sup>2</sup> || 1 gp || 1 lb || 1 || 2 |- | Belt Pouch, Small <sup>2</sup> || 5 gp || .5 lb || * || 1 |- | Blanket, Winter || 5 gp || 3 lb || 1 || 1 |- | Bucke...")
  • 11:20, 10 June 2025AGRC Paladin (hist | edit) ‎[3,155 bytes]MelioraHenning (talk | contribs) (Created page with "'''Back to:''' Agrimoor Homebrew Rules {| class="wikitable" style="margin:left;" | '''Requirements:''' || Minimum CHA 14 |- | '''Prime Requisite:''' || Strength (STR) and Charisma (CHA) |- | '''Hit Dice:''' || 1d10 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Any, including shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |- | '''Alignment:''' || Lawful (only) |} {| class="wikitable" style="width: 85%;" |+ Cleric Level Progress...")
  • 09:36, 10 June 2025Light (hist | edit) ‎[830 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Light*''' | spell_range = 120' | spell_duration = 12 turns | spell_effect = Volume of 30' diameter | spell_description = This spell creates a large ball of light, as if cast by a bright torch or lamp. If cast on an object, the light will move with the object. </br> If the spell is cast at a creature's eyes, the target must make a saving throw vs spell. If failed, the target is blinded by light for the duration of the spell, or until the spell...")
  • 09:33, 10 June 2025Detect Magic (hist | edit) ‎[319 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Detect Magic''' | spell_range = 0 | spell_duration = 2 turns | spell_effect = Everything within 60' | spell_description = When this spell is cast, the cleric will see a glow surround magical objects, creature, and places within the spell's area of effect. }} '''Back to:''' AG RC Spells")
  • 09:28, 10 June 2025Detect Evil (hist | edit) ‎[568 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = '''Detect Evil''' | spell_range = 120' | spell_duration = 6 turns | spell_effect = Everything within 120' | spell_description = When this spell is cast, the cleric will see the aura of any evil enchanted objects within 120' glow. It will also cause creatures that want to harm the cleric to glow when they are within range. ''Reminder:'' The chaotic alignment does not necessarily mean evil, even though many chaotic monsters are evil. }} '''Back to...")
  • 09:21, 10 June 2025Cure Light Wounds (hist | edit) ‎[693 bytes]MelioraHenning (talk | contribs) (Created page with "{{Spells | spell_name = Cure Light Wounds | spell_range = Touch | spell_duration = Instantaneous | spell_effect = Any one living creature, self | spell_description = This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum.</br>''Reversed:'' When reversed, the caster uses ''cause light...")
  • 08:53, 10 June 2025AG RC Spells (hist | edit) ‎[3,779 bytes]MelioraHenning (talk | contribs) (Created page with "== Arcane Spells == == Spell Books == Mages and arcane spell casters record their spells known in a spell book. '''Adding Spells'''</br> When a spell caster is able to increase the number of arcane spells memorized, they also increase the selection of spells in their spell book. This is possible in one of two ways: * '''Mentoring:''' The character may consult an arcane guild or mentor to learn new spells. This process takes a week of game time. * '''Research:''' Addin...")
  • 08:26, 10 June 2025AGRC Mage (hist | edit) ‎[3,559 bytes]MelioraHenning (talk | contribs) (Created page with "'''Back to:''' Agrimoor Homebrew Rules {| class="wikitable" style="margin:left;" | '''Requirements:''' || None |- | '''Prime Requisite:''' || Intelligence (INT) |- | '''Hit Dice:''' || 1d6 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || None |- | '''Weapons:''' || Daggers, Crossbows, Staves |- | '''Languages:''' || Alignment, Common |} {| class="wikitable" style="width: 85%;" |+ Mage Level Progression ! Level !! XP !! HD !! BtH !! D !! W !! P !! B !! S |- | 1...")
  • 07:47, 10 June 2025AGRC Cleric (hist | edit) ‎[6,170 bytes]MelioraHenning (talk | contribs) (Created page with "'''Back to:''' Agrimoor Homebrew Rules {| class="wikitable" style="margin:left;" | '''Requirements:''' || None |- | '''Prime Requisite:''' || Wisdom (WIS) |- | '''Hit Dice:''' || 1d8 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Any, including shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |} {| class="wikitable" style="width: 85%;" |+ Cleric Level Progression ! Level !! XP !! HD !! BtH !! D !! W !! P !! B !! S |- | 1 || 0 ||...")
  • 04:14, 10 June 2025AGRC Thief (hist | edit) ‎[2,987 bytes]MelioraHenning (talk | contribs) (Created page with "{| class="wikitable" style="margin:left;" | '''Requirements:''' || None |- | '''Prime Requisite:''' || Dexterity (DEX) |- | '''Hit Dice:''' || 1d6 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Leather, no shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |} == Backstab == When attacking an unaware opponent from behind, gain a +4 bonus to hit, doubling any damage dealt. == Read Languages == Starting at 4th level, gain the ability to r...")
  • 04:07, 10 June 2025AGRC Fighter (hist | edit) ‎[2,099 bytes]MelioraHenning (talk | contribs) (Created page with "{| class="wikitable" style="margin:left;" | '''Requirements:''' || None |- | '''Prime Requisite:''' || Strength (STR) |- | '''Hit Dice:''' || 1d10 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Any, including shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |} == Stronghold == At any time that a fighter has sufficient money to do so, they can commission the building of a castle or stronghold to control the surrounding lands. == After...")
  • 14:05, 9 June 2025Agrimoor Homebrew Rules (hist | edit) ‎[4,478 bytes]MelioraHenning (talk | contribs) (Created page with "== Character Creation == === Class & Race === AG RC Class AG RC Race == Gear == == Spells ==")
  • 08:57, 6 June 2025The New World (hist | edit) ‎[958 bytes]MelioraHenning (talk | contribs) (Created page with "{{Campaigns | campaign_name = The New World | campaign_image = ComingSoon.jpg | campaign_players = X - X <br/> X - X <br/> X - X <br/> X - X | campaign_guest_players = None to-date | campaign_game_system = X | campaign_session_number = 0 | campaign_time = ± X hours | campaign_first_session = XXXX-XX-XX | campaign_last_session = XXXX-XX-XX }} '''The New World''' is the hexcrawl, eastmarch campaign of Mel's ''Agrimoor'' setting. It is set on the con...")
  • 12:12, 23 April 2025Ritual of Lichdom (hist | edit) ‎[2,130 bytes]MelioraHenning (talk | contribs) (Created page with "The Ritual of Lichdom is a profane, vile process. One which quite literally rips the mortal soul's connection to the caster's living body. As such, the process is one which only undertaken by the most truly evil of mages. Furthermore, the ritual is not shared knowledge. What is required are a phylactery and an unbinding potion. The unbinding potion is a rigorous process requiring unwavering dedication and patience. Unbinding Potion In order to complete the multi-step...")