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Arcane Spells
Spell Books
Mages and arcane spell casters record their spells known in a spell book.
Adding Spells
When a spell caster is able to increase the number of arcane spells memorized, they also increase the selection of spells in their spell book. This is possible in one of two ways:
- Mentoring: The character may consult an arcane guild or mentor to learn new spells. This process takes a week of game time.
- Research: Adding spells to your spell book may be done by magical research.
Lost Spell Books
A spell caster can rewrite the spells in a lost or destroyed spell book:
- Cost: The cost per spell to be recovered is 1 week of game time and 1,000 gp per level of the spell.
- Sole Activity: This requires complete concentration. The character may not engage in any other activity for the required period.
Captured Spell Books
Each arcane spell caster's spell book is written so that only the owner is able to read the spells without the use of magic.
Cleric Spell List
3rd Level Spells
1. Continual Light*
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2. Cure Blindness
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3. Cure Disease*
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4. Growth of Animal
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5. Locate Object
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6. Remove Curse (Curse)
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7. Speak with Dead
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8. Striking
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4th Level Spells
1. Animate Dead
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2. Create Water
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3. Cure Serious Wounds*
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4. Dispel Magic
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5. Neutralize Poison
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6. Protection from Evil 10' radius
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7. Sticks to Snakes
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5th Level Spells
1. Commune
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2. Create Food
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3. Cure Critical Wounds*
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4. Dispel Evil
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5. Insect Plague
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6. Quest*
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7. Truesight
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6th Level Spells
1. Aerial Servant
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2. Animate Objects
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3. Barrier*
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4. Create Normal Animals
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5. Cureall
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6. Find the Path
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7. Speak with Monsters*
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8. Word of Recall
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7th Level Spells
1. Earthquake
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2. Holy Word
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3. Restore*
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4. Survival
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5. Travel
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6. Wizardry
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Arcane Spell List
2nd Level Spells
1. Continual Light*
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2. Detect Evil
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3. Detect Invisible
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4. Entangle
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5. ESP*
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6. Invisibility
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7. Knock
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8. Levitate
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9. Locate Object
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10. Mirror Image
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11. Phantasmal Force
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12. Web
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13. Wizard Lock
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3rd Level Spells
1. Clairvoyance
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2. Create Air
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3. Dispel magic
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4. Fireball
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5. Fly
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6. Haste*
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7. Hold Person*
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8. Infravision
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9. Invisibility 10' Radius
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10. Lightning Bolt
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11. Protection from Evil 10' Radius
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12. Protection from Normal Missiles
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13. Water Breathing
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