Cure Light Wounds

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Cure Light Wounds*
Range: Touch
Duration: Instantaneous
Effect: Any one living creature, self
This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum.
Reversed: When reversed, the caster uses cause light wounds to deal 1d6 + 1 (2-7) points of damage to any creature or character touched (no saving throw). The cleric must make a successful normal attack roll to inflict damage.

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