AG RC Race
Back to: Agrimoor Homebrew Rules
Please know that there are no playable character races with any form of natural dark vision.
Dwarf
- Requirements: Minimum CON 9
- Ability modifiers: -1 CHA, +1 CON
- Languages: Alignment, Common, Dwarvish
Detect Construction Tricks
Dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Resilience: Dwarves' natural constitution grants them a bonus to saving throws versus poison, spells and magic wands, rods, and staves, depending upon their CON score:
Score | ≤6 | 7-10 | 11-14 | 15-17 | 18 |
---|---|---|---|---|---|
Bonus | None | +1 | +2 | +3 | +4 |
Elf
- Requirements: Minimum INT 9
- Ability modifiers: -1 CON, +1 DEX
- Languages: Alignment, Common, Elvish
Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Ghoul Paralysis Immunity: Elves are unaffected by the paralysis inflicted by ghouls.
Half-Elf
- Requirements: Minimum CHA 9, CON 9
- Ability modifiers: None
- Languages: Alignment, Common, Elvish
Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Human
- Requirements: None
- Ability modifiers: +1 CHA, +1 CON
- Languages: Alignment, Common
Blessed: When rolling hit points, a human PC may roll twice and take the best result.
Leadership: All of a human's retainers and hirelings gain a +2 bonus to loyalty and morale.
Draconic Lineage: We are each of us, children of the Mother Dragon. All humans have a 20% chance of knowing the Draconic language from birth, they also have a 20% chance of being born with fire resistance (fire damage deals only half damage). Roll a d% for each of the two traits separately, taking only the trait for which you successfully roll at or under 20%. Additionally, a human may have a further chance of a deep draconic lineage, if you successfully rolled fire resistance, you have a 1% chance to have fire immunity instead.
Rakhaat
- Requirements: Minimum DEX 9
- Ability modifiers: +1 DEX, -1 CHA
- Languages: Alignment, Common, Rakhaat
Cat Reflexes: Once per day, avoid damage from a fall or reflex-based trap with a successful saving throw (or auto-success if ≤ 10’ fall)
Keen Senses: +1 to surprise rolls when alone or sneaking.
Appearance: The default appearance for a Rakhaat is mostly human, with only a long cat's tail as the immediate discernible trait - outside of any cultural markings hinting to their nature. You can define how your Rakhaat looks at your own leisure or roll on the table below and add the results to the default appearance.
Trait | d12 |
---|---|
Small Cat Ears | 1 |
Large Cat Ears | 2 |
Whiskers | 3 |
Long, Cat-like Face | 4 |
Feline Fangs | 5 |
Pointed Cat Ears | 6 |
Large, Cat-like Nose | 7 |
Feline Eyes | 8 |
Cat-like Legs (rear) | 9 |
Cat-like Feet | 10 |
Body covered in short or long fur | 11 |
Body covered in striped markings | 12 |