Ability Score Benefits

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Back to: Agrimoor Homebrew Rules

Strength

STR Open Doors
3 1-in-6
4-5 1-in-6
6-8 1-in-6
9-12 2-in-6
13-15 3-in-6
16-17 4-in-6
18 5-in-6

Dexterity

DEX AC Initiative
3 -3 -2
4-5 -2 -1
6-8 -1 -1
9-12 None None
13-15 +1 +1
16-17 +2 +1
18 +3 +2

Intelligence

An intelligence score can confer bonuses for languages:

INT Spoken Languages Literacy
3 Native (broken speech) Illiterate
4-5 Native Illiterate
6-8 Native Basic
9-12 Basic Literate
13-15 Native +1 additional Literate
16-17 Native +2 additional Literate
18 Native +3 additional Literate

Wisdom

Bonuses to magic saves are subtracted from the numbers noted by your class. Example: If you have a Death Ray save of 15 and a score of 18, you reduce the Death Ray save to 12; inversely if your score is 3, your Death ray save would increase to 18.

WIS Magic Saves
3 -3
4-5 -2
6-8 -1
9-12 None
13-15 +1
16-17 +2
18 +3

Charisma

CHA NPC Reactions Max Retainers Retainer Loyalty
3 -2 1 4
4-5 -1 2 5
6-8 -1 3 6
9-12 None 4 7
13-15 +1 5 8
16-17 +1 6 9
18 +2 7 10