AG RC Spells: Difference between revisions

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(Created page with "== Arcane Spells == == Spell Books == Mages and arcane spell casters record their spells known in a spell book. '''Adding Spells'''</br> When a spell caster is able to increase the number of arcane spells memorized, they also increase the selection of spells in their spell book. This is possible in one of two ways: * '''Mentoring:''' The character may consult an arcane guild or mentor to learn new spells. This process takes a week of game time. * '''Research:''' Addin...")
 
 
(12 intermediate revisions by the same user not shown)
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'''Back to:''' [[AGRC Cleric]] </br>
'''Back to:''' [[AGRC Mage]] </br>
'''Back to:''' [[Agrimoor Homebrew Rules]] </br>
== Arcane Spells ==
== Arcane Spells ==


Line 22: Line 26:
|+ 1st Level Spells
|+ 1st Level Spells
|-
|-
| 1. Cure Light Wounds (''Cause Lt. Wounds'')
| 1. [[Cure Light Wounds]]*
|-
| 2. [[Detect Evil]]
|-
| 3. [[Detect Magic]]
|-
| 4. [[Light]]*
|-
| 5. [[Protection from Evil]]
|-
| 6. [[Purify Food and Water]]
|-
| 7. [[Remove Fear]]*
|-
| 8. [[Resist Cold]]
|}
 
{| class="wikitable"
|+ 2nd Level Spells
|-
| 1. [[Bless]]*
|-
| 2. [[Find Traps]]
|-
| 3. [[Hold Person]]*
|-
| 4. [[Know Alignment]]*
|-
| 5. [[Resist Fire]]
|-
| 6. [[Silence]] 15' Radius
|-
| 7. [[Snake Charm]]
|-
| 8. [[Speak with Animals]]
|}
 
{| class="wikitable"
|+ 3rd Level Spells
|-
| 1. Continual Light*
|-
| 2. Cure Blindness
|-
| 3. Cure Disease*
|-
| 4. Growth of Animal
|-
| 5. Locate Object
|-
| 6. Remove Curse (''Curse'')
|-
| 7. Speak with Dead
|-
| 8. Striking
|}
 
{| class="wikitable"
|+ 4th Level Spells
|-
| 1. Animate Dead
|-
| 2. Create Water
|-
| 3. Cure Serious Wounds*
|-
| 4. Dispel Magic
|-
| 5. Neutralize Poison
|-
| 6. Protection from Evil 10' radius
|-
| 7. Sticks to Snakes
|}
 
{| class="wikitable"
|+ 5th Level Spells
|-
| 1. Commune
|-
| 2. Create Food
|-
| 3. Cure Critical Wounds*
|-
| 4. Dispel Evil
|-
| 5. Insect Plague
|-
| 6. Quest*
|-
| 7. Truesight
|}
 
{| class="wikitable"
|+ 6th Level Spells
|-
| 1. Aerial Servant
|-
| 2. Animate Objects
|-
| 3. Barrier*
|-
|-
| 2. Detect Evil
| 4. Create Normal Animals
|-
|-
| 3. Detect Magic
| 5. Cureall
|-
|-
| 4. Light (''Darkness'')
| 6. Find the Path
|-
|-
| 5. Protection from Evil
| 7. Speak with Monsters*
|-
|-
| 6. Purify Food and Water
| 8. Word of Recall
|}
 
{| class="wikitable"
|+ 7th Level Spells
|-
|-
| 7. Remove Fear (''Cause Fear'')
| 1. Earthquake
|-
|-
| 8. Resist Cold
| 2. Holy Word
|-
| 3. Restore*
|-
| 4. Survival
|-
| 5. Travel
|-
| 6. Wizardry
|}
|}


[[#top|Back to the Top]]


== Arcane Spell List ==
== Arcane Spell List ==
{| class="wikitable"
|+ 1st Level Spells
|-
| 1. [[Analyze]]
|-
| 2. [[Charm Person]]
|-
| 3. [[Detect Magic]]
|-
| 4. [[Hold Portal]]
|-
| 5. [[Light]]
|-
| 6. [[Magic Missile]]
|-
| 7. [[Protection from Evil]]
|-
| 8. [[Read Languages]]
|-
| 9. [[Read Magic]]
|-
| 11. [[Shield]]
|-
| 12. [[Sleep]]
|}
{| class="wikitable"
|+ 2nd Level Spells
|-
| 1. [[Continual Light]]*
|-
| 2. [[Detect Evil]]
|-
| 3. Detect Invisible
|-
| 4. Entangle
|-
| 5. ESP*
|-
| 6. Invisibility
|-
| 7. Knock
|-
| 8. Levitate
|-
| 9. Locate Object
|-
| 10. Mirror Image
|-
| 11. Phantasmal Force
|-
| 12. Web
|-
| 13. Wizard Lock
|}
{| class="wikitable"
|+ 3rd Level Spells
|-
| 1. Clairvoyance
|-
| 2. Create Air
|-
| 3. Dispel magic
|-
| 4. Fireball
|-
| 5. Fly
|-
| 6. Haste*
|-
| 7. Hold Person*
|-
| 8. Infravision
|-
| 9. Invisibility 10' Radius
|-
| 10. Lightning Bolt
|-
| 11. Protection from Evil 10' Radius
|-
| 12. Protection from Normal Missiles
|-
| 13. Water Breathing
|}
[[#top|Back to the Top]]

Latest revision as of 04:41, 12 June 2025

Back to: AGRC Cleric
Back to: AGRC Mage
Back to: Agrimoor Homebrew Rules

Arcane Spells

Spell Books

Mages and arcane spell casters record their spells known in a spell book.

Adding Spells
When a spell caster is able to increase the number of arcane spells memorized, they also increase the selection of spells in their spell book. This is possible in one of two ways:

  • Mentoring: The character may consult an arcane guild or mentor to learn new spells. This process takes a week of game time.
  • Research: Adding spells to your spell book may be done by magical research.

Lost Spell Books
A spell caster can rewrite the spells in a lost or destroyed spell book:

  • Cost: The cost per spell to be recovered is 1 week of game time and 1,000 gp per level of the spell.
  • Sole Activity: This requires complete concentration. The character may not engage in any other activity for the required period.

Captured Spell Books
Each arcane spell caster's spell book is written so that only the owner is able to read the spells without the use of magic.


Cleric Spell List

1st Level Spells
1. Cure Light Wounds*
2. Detect Evil
3. Detect Magic
4. Light*
5. Protection from Evil
6. Purify Food and Water
7. Remove Fear*
8. Resist Cold
2nd Level Spells
1. Bless*
2. Find Traps
3. Hold Person*
4. Know Alignment*
5. Resist Fire
6. Silence 15' Radius
7. Snake Charm
8. Speak with Animals
3rd Level Spells
1. Continual Light*
2. Cure Blindness
3. Cure Disease*
4. Growth of Animal
5. Locate Object
6. Remove Curse (Curse)
7. Speak with Dead
8. Striking
4th Level Spells
1. Animate Dead
2. Create Water
3. Cure Serious Wounds*
4. Dispel Magic
5. Neutralize Poison
6. Protection from Evil 10' radius
7. Sticks to Snakes
5th Level Spells
1. Commune
2. Create Food
3. Cure Critical Wounds*
4. Dispel Evil
5. Insect Plague
6. Quest*
7. Truesight
6th Level Spells
1. Aerial Servant
2. Animate Objects
3. Barrier*
4. Create Normal Animals
5. Cureall
6. Find the Path
7. Speak with Monsters*
8. Word of Recall
7th Level Spells
1. Earthquake
2. Holy Word
3. Restore*
4. Survival
5. Travel
6. Wizardry


Back to the Top

Arcane Spell List

1st Level Spells
1. Analyze
2. Charm Person
3. Detect Magic
4. Hold Portal
5. Light
6. Magic Missile
7. Protection from Evil
8. Read Languages
9. Read Magic
11. Shield
12. Sleep
2nd Level Spells
1. Continual Light*
2. Detect Evil
3. Detect Invisible
4. Entangle
5. ESP*
6. Invisibility
7. Knock
8. Levitate
9. Locate Object
10. Mirror Image
11. Phantasmal Force
12. Web
13. Wizard Lock
3rd Level Spells
1. Clairvoyance
2. Create Air
3. Dispel magic
4. Fireball
5. Fly
6. Haste*
7. Hold Person*
8. Infravision
9. Invisibility 10' Radius
10. Lightning Bolt
11. Protection from Evil 10' Radius
12. Protection from Normal Missiles
13. Water Breathing

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