Detect Evil
Detect Evil |
Range: 120' |
Duration: 6 turns |
Effect: Everything within 120' |
When this spell is cast, the cleric will see the aura of any evil enchanted objects within 120' glow. It will also cause creatures that want to harm the cleric to glow when they are within range. Reminder: The chaotic alignment does not necessarily mean evil, even though many chaotic monsters are evil. |
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