Detect Evil: Difference between revisions

From World of Agrimoor
Jump to navigation Jump to search
m (Protected "Detect Evil" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
No edit summary
Line 4: Line 4:
| spell_duration = 6 turns
| spell_duration = 6 turns
| spell_effect = Everything within 120'
| spell_effect = Everything within 120'
| spell_description = When this spell is cast, the cleric will see the aura of any evil enchanted objects within 120' glow. It will also cause creatures that want to harm the cleric to glow when they are within range. ''Reminder:'' The chaotic alignment does not necessarily mean evil, even though many chaotic monsters are evil.  
| spell_description = When this spell is cast, the cleric will see the aura of any evil enchanted objects within 120' glow. It will also cause creatures that want to harm the cleric to glow when they are within range. The glow effect is '''only''' visible to the cleric who cast this spell. ''Reminder:'' The chaotic alignment does not necessarily mean evil, even though many chaotic monsters are evil.  
}}
}}


'''Back to:''' [[AG RC Spells]]
'''Back to:''' [[AG RC Spells]]

Revision as of 09:28, 10 June 2025

Detect Evil
Range: 120'
Duration: 6 turns
Effect: Everything within 120'
When this spell is cast, the cleric will see the aura of any evil enchanted objects within 120' glow. It will also cause creatures that want to harm the cleric to glow when they are within range. The glow effect is only visible to the cleric who cast this spell. Reminder: The chaotic alignment does not necessarily mean evil, even though many chaotic monsters are evil.

Back to: AG RC Spells