Cure Light Wounds: Difference between revisions
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| spell_description = This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum.</br>''Reversed:'' When reversed, the caster uses ''cause light wounds'' to deal 1d6 + 1 (2-7) points of damage to any creature or character touched (no saving throw). The cleric must make a successful normal attack roll to inflict damage. | | spell_description = This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum.</br>''Reversed:'' When reversed, the caster uses ''cause light wounds'' to deal 1d6 + 1 (2-7) points of damage to any creature or character touched (no saving throw). The cleric must make a successful normal attack roll to inflict damage. | ||
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Revision as of 09:23, 10 June 2025
Cure Light Wounds |
Range: Touch |
Duration: Instantaneous |
Effect: Any one living creature, self |
This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum. Reversed: When reversed, the caster uses cause light wounds to deal 1d6 + 1 (2-7) points of damage to any creature or character touched (no saving throw). The cleric must make a successful normal attack roll to inflict damage. |
'Back to: AG RC Spells