Cure Light Wounds: Difference between revisions
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(Created page with "{{Spells | spell_name = Cure Light Wounds | spell_range = Touch | spell_duration = Instantaneous | spell_effect = Any one living creature, self | spell_description = This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum.</br>''Reversed:'' When reversed, the caster uses ''cause light...") |
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{{Spells | {{Spells | ||
| spell_name = Cure Light Wounds | | spell_name = '''Cure Light Wounds*''' | ||
| spell_range = Touch | | spell_range = Touch | ||
| spell_duration = Instantaneous | | spell_duration = Instantaneous | ||
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| spell_description = This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum.</br>''Reversed:'' When reversed, the caster uses ''cause light wounds'' to deal 1d6 + 1 (2-7) points of damage to any creature or character touched (no saving throw). The cleric must make a successful normal attack roll to inflict damage. | | spell_description = This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum.</br>''Reversed:'' When reversed, the caster uses ''cause light wounds'' to deal 1d6 + 1 (2-7) points of damage to any creature or character touched (no saving throw). The cleric must make a successful normal attack roll to inflict damage. | ||
}} | }} | ||
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Latest revision as of 09:37, 10 June 2025
Cure Light Wounds* |
Range: Touch |
Duration: Instantaneous |
Effect: Any one living creature, self |
This spell either heals damage or removes paralysis. If used to heal, it can cure 2-7 (1d6 + 1) points of damage. Or it can be used to cure paralysis, without healing. This spell cannot increase a creature's total hit points above their maximum. Reversed: When reversed, the caster uses cause light wounds to deal 1d6 + 1 (2-7) points of damage to any creature or character touched (no saving throw). The cleric must make a successful normal attack roll to inflict damage. |
Back to: AG RC Spells