Tyn'ahrin

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Tyn'ahrin
Statistics
Size Medium
Type Humanoid
Tag Tyn'ahrin
Alignment Any, typically chaotic
General Information
Patron Deity {{{patron_deity}}}
Vision Twilight Vision
Low-Light Vision
Average Lifespan 70 - 85 years
Homeland(s) Unknown
Language(s) Common, regional
languages
Appearance
Skin Color(s) Pale to dark brown,
and blue, red, or purple
tinted skin
Hair Color(s) Red, blond, brown, black
Eye Color(s) Black, blue, brown,
gray, green, hazel,
red, yellow, cat-like
Distinctions Horns, fangs, sharp
teeth, extra or missing
digits, goat-like legs
tail, skin alterations,
wings

Sizes (Male)
Average Height 4'9" - 6'0"
Average Weight 124 lbs - 280 lbs

Sizes (Female)
Average Height 4'6" - 5'11"
Average Weight 89 lbs - 249 lbs

History
Based on Tiefling, Pathfinder
Tiefling, Planescape

Tyn'ahrin are the result of a child born of a union between a devil and a human, elf, or half-elf. Similar to half-elves, the Tyn'ahrin are not a true-breeding race and are therefore just as rare; although a successful conception and birth is an absolute certainty. It is believed that the fiendish blood could damn any future child or descendants to becoming unholy devils. Tyn'ahrin are considered outsiders and are often treated with worse prejudice than half-elves. Credit to their variety of 'inhuman' physical traits. They are a hardy and misunderstood people.

Description

Coming in a variety of physical expressions equally as diverse as any of the other races, although quite more fantastic, the Tyn'ahrin can range from monstrously hideous to eerily beautiful. Curiously, regardless of the race in the material plane that birthed the Tyn'ahrin child, they are all roughly equivalent to human averages in height, weight, and lifespan.

Personality

Tyn'ahrin, despite the prejudice against them, have a wide variety of colorful personalities. Pledging their lives to the righteous cause of the gods of good, to stand against evil. Stepping out into the world as an adventurer to carve out their own place in history, to leave a mark on those they meet. Of course as with everyone, there are plenty of Tyn'ahrin who embrace their infernal heritage, committing themselves to the evil to which they owe their births.

They're difficult to befriend, having been treated harshly as an outsider or even a monster for their entire lives. Outcasts without any kin to whom they can relate. Tyn'ahrin truly have no place in the world. Not unless the seek to make it for themselves. Anyone lucky enough to befriend or even capture the heart of a Tyn'ahrin will be surprised at the depth of relatable expression and genuine connectedness they may find.

Society

With no place to call their own the Tyn'ahrin people will seek out any space that will accommodate them. Some churches will accept a Tyn'ahrin into their ranks as clergy members, clerics or even paladins. Although in a gesture of good faith plenty of the leadership see it as an opportunity to market the idea that "even devil's can be converted with the power of the gods!"

Generally a Tyn'ahrin will try to remain inconspicuous while in a city or town as to avoid any undue trouble. Port cities are usually the safest bet for a Tyn'ahrin to walk freely without too much issue - given the propensity of port cities to have a more friendly attitude towards peoples from various cultures and walks of life.

Relations

Religion

Random Traits Tables

dX Horns
Example Small horns on forehead
Example Small horns on temples
Example Large horns on forehead
Example Large horns on temples
Example Small horns extending from brow ridge
Example Large horns extending from brow ridge
Example Re-roll, the tiefling has only one-half of the rolled horns
Example No horns
dx Teeth
Example Fangs, single set
Example Fangs, two sets
Example All teeth pointed
Example All teeth normal (as human)
dX Eye Color dX Eye Color
Example Black (no whites) Example Hazel
Example Blue Example Red
Example Brown Example Yellow
Example Gray Example Feline, roll again for color
Example Green - -
dX Number of Fingers
Example Five fingers (as human)
Example Six fingers (including thumb)
Example Three fingers (including thumb)
dX Appendages dX Appendages
Example Humanlike legs Example Goatlike legs with hooves
Example Long, thin tail Example Long, thick tail
Example Spiny ridges on the back Example Spiny ridges all over the body
Example Body covered in striped markings Example Bat-like wings, no flight
d100 Special Side Effects
01-10 Ashy odor surrounds the body
11-15 Sulfurous odor surrounds the body
16-20 Rotting odor surrounds the body
21-30 Skin exudes ashy grit
31-40 Body has no reflection in mirror
41-50 Presence causes unease in animals
51-60 Presence causes unease in NPCs (reaction/CHA penalty)
61-70 Prolonged touch withers normal plants
71-80 Touch inflicts 1 point of damage due to high body heat
81-90 Touch inflicts 1 point of damage due to cold body temperature
91 Cannot reproduce
92 Holy water inflicts damage (see holy water)
93 Exposure to direct sunlight inflicts 1 point of damage per round
94 Cannot enter "holy" areas
95-100 Intuitively speaks the language of one fiendish race