Physical Planar Traits
Physical checks for movement have a penalty. Weight is doubled for items, impacting encumbrance. Weapon ranges are halved. Double damage when falling in heavy armor.
Physical checks for movement have a bonus. Weight is halved for items. Falling damage is lessened.
Time is gained or lost when moving between these planes and any other.
|d100||Time on Material Plane||Time on Erratic Time Plane|
|01-10||1 day||1 round|
|11-40||1 day||1 hour|
|41-60||1 day||1 day|
|61-90||1 hour||1 day|
|91-100||1 round||1 day|
The flow of time is consistently faster or slower on this plane.
Time does not pass on these planes. However, when returning from a timeless plane to any other, conditions such as hunger and aging occur retroactively which is determined randomly. Any magic with a non instantaneous cast duration is permanent until dispelled.
Shape & Size
A plane with this trait has a defined edge or border.
Planes with this trait can go on with infinite vastness.
Planes with this trait have borders wrapped around themselves. So that when a traveller reaches one edge, they emerge on the opposite edge within the same plane.
Planes with this trait are like that of the Material, objects remain where they are unless affected by a magickal or physical force.
A measure of how easy one may manipulate and change the nature of a plane. Some are responsive to thought while others to physical or magick effects.
Essences are concerned with the elements of reality and that of the spirit (positive and negative).
The Material Plane is an example of a mixed essence plane - reality being composed of a mix of all essences.
The majority of inhabitants of a given plane trend towards that plane's given alignment.