Remove Fear

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Remove Fear*
Range: Touch
Duration: 2 turns
Effect: Any one living creature
This spell removes fear from the affected creature. If the target is affected by magical fear effects, they can make a saving throw vs spells, gaining a bonus to the roll equal to the cleric's level (maximum of +6).

Reversed: Cause fear will make any one creature flee for two turns. The target makes a save vs spells to avoid the effect. This reversed spell has a range of 120'.

Back to: AG RC Spells