AG RC Spells

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Arcane Spells

Spell Books

Mages and arcane spell casters record their spells known in a spell book.

Adding Spells
When a spell caster is able to increase the number of arcane spells memorized, they also increase the selection of spells in their spell book. This is possible in one of two ways:

  • Mentoring: The character may consult an arcane guild or mentor to learn new spells. This process takes a week of game time.
  • Research: Adding spells to your spell book may be done by magical research.

Lost Spell Books
A spell caster can rewrite the spells in a lost or destroyed spell book:

  • Cost: The cost per spell to be recovered is 1 week of game time and 1,000 gp per level of the spell.
  • Sole Activity: This requires complete concentration. The character may not engage in any other activity for the required period.

Captured Spell Books
Each arcane spell caster's spell book is written so that only the owner is able to read the spells without the use of magic.


Cleric Spell List

1st Level Spells
1. Cure Light Wounds (Cause Lt. Wounds)
2. Detect Evil
3. Detect Magic
4. Light (Darkness)
5. Protection from Evil
6. Purify Food and Water
7. Remove Fear (Cause Fear)
8. Resist Cold


Arcane Spell List