Remove Fear
Remove Fear* |
Range: Touch |
Duration: 2 turns |
Effect: Any one living creature |
This spell removes fear from the affected creature. If the target is affected by magical fear effects, they can make a saving throw vs spells, gaining a bonus to the roll equal to the cleric's level (maximum of +6).
Reversed: Cause fear will make any one creature flee for two turns. The target makes a save vs spells to avoid the effect. This reversed spell has a range of 120'. |
Back to: AG RC Spells