AG RC Race

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Back to: Agrimoor Homebrew Rules

Please know that there are no playable character races with any form of natural dark vision.

Dwarf

  • Requirements: Minimum CON 9
  • Ability modifiers: -1 CHA, +1 CON
  • Languages: Alignment, Common, Dwarvish

Detect Construction Tricks Dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Resilience: Dwarves' natural constitution grants them a bonus to saving throws versus poison, spells and magic wands, rods, and staves, depending upon their CON score:

Score ≤6 7-10 11-14 15-17 18
Bonus None +1 +2 +3 +4

Elf

  • Requirements: Minimum INT 9
  • Ability modifiers: -1 CON, +1 DEX
  • Languages: Alignment, Common, Elvish

Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Ghoul Paralysis Immunity: Elves are unaffected by the paralysis inflicted by ghouls.

Half-Elf

  • Requirements: Minimum CHA 9, CON 9
  • Ability modifiers: None
  • Languages: Alignment, Common, Elvish

Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.

Human

  • Requirements: None
  • Ability modifiers: +1 CHA, +1 CON
  • Languages: Alignment, Common

Blessed: When rolling hit points, a human PC may roll twice and take the best result.
Leadership: All of a human's retainers and hirelings gain a +2 bonus to loyalty and morale.
Draconic Lineage: We are each of us, children of the Mother Dragon. All humans have a 20% chance of knowing the Draconic language from birth, they also have a 20% chance of being born with fire resistance (fire damage deals only half damage).

Rakhaat

  • Requirements: Minimum DEX 9
  • Ability modifiers: +1 DEX, -1 CHA
  • Languages: Alignment, Common, Rakhaat

Cat Reflexes: Once per day, avoid damage from a fall or reflex-based trap with a successful saving throw (or auto-success if ≤ 10’ fall)
Keen Senses: +1 to surprise rolls when alone or sneaking.