Agrimoor Homebrew Rules

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Character Creation

Class & Race

Character creation procedures work similar to most other RPGs.

1. Roll Ability Scores

Roll 4d6-1 for each of your character's ability scores:
Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

Sub-Par Rolls If you don't have at least one score of 14 or better, you may re-roll your ability scores and generate a new set of six scores.

2. Select a Class and Race

You may select an available class to build your character with, found here: AG RC Class
Then select a race of your choice from here: AG RC Race

3. Adjust Ability Scores

You may raise the prime requisite(s) of your character by lowering one other non-prime requisite ability score. For every two points reduced, you may raise your prime requisite by one. With the following restrictions:

  • Only Strength, Intelligence, and Wisdom may be lowered this way
  • No score may dip below a score of 9

4. Note Ability Score Modifiers

Keep an eye for bonuses and penalties as needed.

Gear

Spells