Agrimoor Homebrew Rules
Character Creation
Class & Race
Character creation procedures work similar to most other RPGs.
1. Roll Ability Scores
Roll 4d6-1 for each of your character's ability scores:
Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Sub-Par Rolls If you don't have at least one score of 14 or better, you may re-roll your ability scores and generate a new set of six scores.
2. Select a Class and Race
You may select an available class to build your character with, found here: AG RC Class
Then select a race of your choice from here: AG RC Race
3. Adjust Ability Scores
You may raise the prime requisite(s) of your character by lowering one other non-prime requisite ability score. For every two points reduced, you may raise your prime requisite by one. With the following restrictions:
- Only Strength, Intelligence, and Wisdom may be lowered this way
- No score may dip below a score of 9
4. Note Ability Score Modifiers
Keep an eye for bonuses and penalties as needed.