AGRC Mage: Difference between revisions

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(Created page with "'''Back to:''' Agrimoor Homebrew Rules {| class="wikitable" style="margin:left;" | '''Requirements:''' || None |- | '''Prime Requisite:''' || Intelligence (INT) |- | '''Hit Dice:''' || 1d6 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || None |- | '''Weapons:''' || Daggers, Crossbows, Staves |- | '''Languages:''' || Alignment, Common |} {| class="wikitable" style="width: 85%;" |+ Mage Level Progression ! Level !! XP !! HD !! BtH !! D !! W !! P !! B !! S |- | 1...")
 
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| 8 || 150,000 || d6 || 4 || 8 || 9 || 10 || 11 || 10
| 8 || 150,000 || d6 || 4 || 8 || 9 || 10 || 11 || 10
|-  
|-  
| 9 || 300,000 || +2* || 4 || 8 || 9 || 10 || 11 || 10
| 9 || 300,000 || +1* || 4 || 8 || 9 || 10 || 11 || 10
|-
|-
| 10 || 450,000 || +2* || 4 || 8 || 9 || 10 || 11 || 10
| 10 || 450,000 || +1* || 4 || 8 || 9 || 10 || 11 || 10
|-  
|-  
| 11 || 600,000 || +2* || 4 || 8 || 9 || 10 || 11 || 10
| 11 || 600,000 || +1* || 4 || 8 || 9 || 10 || 11 || 10
|-  
|-  
| 12 || 750,000 || +2* || 5 || 7 || 8 || 9 || 10 || 9
| 12 || 750,000 || +1* || 5 || 7 || 8 || 9 || 10 || 9
|-
|-
| 13 || 900,000 || +2* || 5 || 7 || 8 || 9 || 10 || 9
| 13 || 900,000 || +1* || 5 || 7 || 8 || 9 || 10 || 9
|-
|-
| 14 || 1,050,000 || +2* || 5 || 7 || 8 || 9 || 10 || 9
| 14 || 1,050,000 || +1* || 5 || 7 || 8 || 9 || 10 || 9
|-
|-
| colspan="9" | 15 + 250,000 xp per level
| colspan="9" | 15 + 250,000 xp per level

Revision as of 08:26, 10 June 2025

Back to: Agrimoor Homebrew Rules

Requirements: None
Prime Requisite: Intelligence (INT)
Hit Dice: 1d6
Maximum Level: 14
Armour: None
Weapons: Daggers, Crossbows, Staves
Languages: Alignment, Common
Mage Level Progression
Level XP HD BtH D W P B S
1 0 d6 0 12 13 14 15 12
2 2,500 d6 1 11 12 13 14 13
3 5,000 d6 2 10 11 12 13 12
4 10,000 d6 2 10 11 12 13 12
5 20,000 d6 3 9 10 11 12 11
6 40,000 d6 3 9 10 11 12 11
7 80,000 d6 3 9 10 11 12 11
8 150,000 d6 4 8 9 10 11 10
9 300,000 +1* 4 8 9 10 11 10
10 450,000 +1* 4 8 9 10 11 10
11 600,000 +1* 4 8 9 10 11 10
12 750,000 +1* 5 7 8 9 10 9
13 900,000 +1* 5 7 8 9 10 9
14 1,050,000 +1* 5 7 8 9 10 9
15 + 250,000 xp per level
* CON bonus no longer adds to hit points gained each level.

D: Death / Poison; W: Wands; P: Paralysis / Petrify; B: Breath Attacks; S: Spells / Rods / Staves

Arcane Magic

The table below outlines the number of spells available to mages of each level. The list of mage spells available in Agrimoor can be found here: AG RC Spells

Bonus Spells: Mages with an INT of 13+/16+/18+ gain one additional spell of 1st/2nd/3rd level when they can access to the spell level.

Mage Spells Per Day
Level Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 4 2 - - - - - - - -
2 4 3 - - - - - - - -
3 4 3 1 - - - - - - -
4 4 3 2 - - - - - - -
5 5 4 2 1 - - - - - -
6 5 4 3 2 - - - - - -
7 5 4 3 2 1 - - - - -
8 5 4 3 3 2 - - - - -
9 5 5 4 3 2 1 - - - -
10 6 5 4 3 3 2 - - - -
11 6 5 4 4 3 2 1 - - -
12 6 5 4 4 3 3 2 - - -
13 6 5 5 4 4 3 2 1 - -
14 6 6 5 4 4 3 3 2 - -

Divine Magic