AG RC Race: Difference between revisions
No edit summary |
(→Human) |
||
Line 46: | Line 46: | ||
* '''Languages:''' Alignment, Common | * '''Languages:''' Alignment, Common | ||
'''Blessed:''' When rolling hit points, a human PC may roll twice and take the best result.</br>'''Leadership:''' All of a human's retainers and hirelings gain a +2 bonus to loyalty and morale. | '''Blessed:''' When rolling hit points, a human PC may roll twice and take the best result.</br>'''Leadership:''' All of a human's retainers and hirelings gain a +2 bonus to loyalty and morale.</br>'''Draconic Lineage:''' ''We are each of us, children of the Mother Dragon.'' All humans have a 20% chance of knowing the Draconic language from birth, they also have a 20% chance of being born with fire resistance ''(fire damage deals only half damage)''. | ||
== Rakhaat == | == Rakhaat == |
Revision as of 06:33, 11 June 2025
Back to: Agrimoor Homebrew Rules
Please know that there are no playable character races with any form of natural dark vision.
Dwarf
- Requirements: Minimum CON 9
- Ability modifiers: -1 CHA, +1 CON
- Languages: Alignment, Common, Dwarvish
Detect Construction Tricks
Dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Resilience: Dwarves' natural constitution grants them a bonus to saving throws versus poison, spells and magic wands, rods, and staves, depending upon their CON score:
Score | ≤6 | 7-10 | 11-14 | 15-17 | 18 |
---|---|---|---|---|---|
Bonus | None | +1 | +2 | +3 | +4 |
Elf
- Requirements: Minimum INT 9
- Ability modifiers: -1 CON, +1 DEX
- Languages: Alignment, Common, Elvish
Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Ghoul Paralysis Immunity: Elves are unaffected by the paralysis inflicted by ghouls.
Half-Elf
- Requirements: Minimum CHA 9, CON 9
- Ability modifiers: None
- Languages: Alignment, Common, Elvish
Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Human
- Requirements: None
- Ability modifiers: +1 CHA, +1 CON
- Languages: Alignment, Common
Blessed: When rolling hit points, a human PC may roll twice and take the best result.
Leadership: All of a human's retainers and hirelings gain a +2 bonus to loyalty and morale.
Draconic Lineage: We are each of us, children of the Mother Dragon. All humans have a 20% chance of knowing the Draconic language from birth, they also have a 20% chance of being born with fire resistance (fire damage deals only half damage).
Rakhaat
- Requirements: Minimum DEX 9
- Ability modifiers: +1 DEX, -1 CHA
- Languages: Alignment, Common, Rakhaat
Cat Reflexes: Once per day, avoid damage from a fall or reflex-based trap with a successful saving throw (or auto-success if ≤ 10’ fall)
Keen Senses: +1 to surprise rolls when alone or sneaking.