AG RC Race: Difference between revisions

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'''Back to:''' [[Agrimoor Homebrew Rules]]
Please know that there are '''no''' playable character races with any form of natural dark vision.
Please know that there are '''no''' playable character races with any form of natural dark vision.



Revision as of 14:33, 10 June 2025

Back to: Agrimoor Homebrew Rules

Please know that there are no playable character races with any form of natural dark vision.

Dwarf

  • Requirements: Minimum CON 9
  • Ability modifiers: -1 CHA, +1 CON
  • Languages: Alignment, Common, Dwarvish

Detect Construction Tricks Dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Resilience: Dwarves' natural constitution grants them a bonus to saving throws versus poison, spells and magic wands, rods, and staves, depending upon their CON score:

Score ≤6 7-10 11-14 15-17 18
Bonus None +1 +2 +3 +4

Elf

  • Requirements: Minimum INT 9
  • Ability modifiers: -1 CON, +1 DEX
  • Languages: Alignment, Common, Elvish

Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Ghoul Paralysis Immunity: Elves are unaffected by the paralysis inflicted by ghouls.

Half-Elf

  • Requirements: Minimum CHA 9, CON 9
  • Ability modifiers: None
  • Languages: Alignment, Common, Elvish

Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.

Human

  • Requirements: None
  • Ability modifiers: +1 CHA, +1 CON
  • Languages: Alignment, Common

Blessed: When rolling hit points, a human PC may roll twice and take the best result.
Leadership: All of a human's retainers and hirelings gain a +2 bonus to loyalty and morale.