AG RC Race: Difference between revisions
(Created page with "== Dwarf == * '''Requirements:''' Minimum CON 9 * '''Ability modifiers:''' -1 CHA, +1 CON * '''Languages:''' Alignment, Common, Dwarvish '''Detect Construction Tricks''' Dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.</br>'''Resilience:''' Dwarves' natural constitution grants them a bonus to saving throws versus poison, spells and magic wands, rods, and staves, depending upon their CON score: {|...") |
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Please know that there are '''no''' playable character races with any form of natural dark vision. | |||
== Dwarf == | == Dwarf == | ||
* '''Requirements:''' Minimum CON 9 | * '''Requirements:''' Minimum CON 9 |
Revision as of 13:54, 10 June 2025
Please know that there are no playable character races with any form of natural dark vision.
Dwarf
- Requirements: Minimum CON 9
- Ability modifiers: -1 CHA, +1 CON
- Languages: Alignment, Common, Dwarvish
Detect Construction Tricks
Dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Resilience: Dwarves' natural constitution grants them a bonus to saving throws versus poison, spells and magic wands, rods, and staves, depending upon their CON score:
Score | ≤6 | 7-10 | 11-14 | 15-17 | 18 |
---|---|---|---|---|---|
Bonus | None | +1 | +2 | +3 | +4 |
Elf
- Requirements: Minimum INT 9
- Ability modifiers: -1 CON, +1 DEX
- Languages: Alignment, Common, Elvish
Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Ghoul Paralysis Immunity: Elves are unaffected by the paralysis inflicted by ghouls.
Half-Elf
- Requirements: Minimum CHA 9, CON 9
- Ability modifiers: None
- Languages: Alignment, Common, Elvish
Detect Secret Doors: When actively searching, to detect hidden and secret doors with a 2-in-6 chance.
Human
- Requirements: None
- Ability modifiers: +1 CHA, +1 CON
- Languages: Alignment, Common
Blessed: When rolling hit points, a human PC may roll twice and take the best result. Leadership: All of a human's retainers and hirelings gain a +2 bonus to loyalty and morale.