Agrimoor Homebrew Rules: Difference between revisions

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=== Class & Race ===
=== Class & Race ===
Character creation procedures work similar to most other RPGs.  
Character creation procedures work similar to most other RPGs.  
 
</br>
'''1. Roll Ability Scores'''
'''1. Roll Ability Scores'''</br>
Roll 4d6-1 for each of your character's ability scores: </br> Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Roll 4d6-1 for each of your character's ability scores: </br> Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.


'''Sub-Par Rolls'''
'''Sub-Par Rolls'''</br>
If you don't have at least one score of 14 or better, you may re-roll your ability scores and generate a new set of six scores.
If you don't have at least one score of 14 or better, you may re-roll your ability scores and generate a new set of six scores.
 
</br>
{| class="wikitable" style="font-size:10pt;"
{| class="wikitable" style="font-size:10pt;"
|
|
|}
|}
 
</br>
'''2. Select a Class and Race'''
'''2. Select a Class and Race'''</br>
You may select an available class to build your character with, found here: [[AG RC Class]] </br>
You may select an available class to build your character with, found here: [[AG RC Class]] </br>
Then select a race of your choice from here: [[AG RC Race]]
Then select a race of your choice from here: [[AG RC Race]]
 
</br>
'''3. Adjust Ability Scores'''
'''3. Adjust Ability Scores'''</br>
You may raise the prime requisite(s) of your character by lowering one other non-prime requisite ability score. For every two points reduced, you may raise your prime requisite by one. With the following restrictions:
You may raise the prime requisite(s) of your character by lowering one other non-prime requisite ability score. For every two points reduced, you may raise your prime requisite by one. With the following restrictions:
* Only Strength, Intelligence, and Wisdom may be lowered this way
* Only Strength, Intelligence, and Wisdom may be lowered this way
* No score may dip below a score of 9
* No score may dip below a score of 9
 
</br>
'''4. Note Ability Score Modifiers'''
'''4. Note Ability Score Modifiers'''</br>
Keep an eye for bonuses and penalties as needed.
Keep an eye for bonuses and penalties as needed.
 
</br>
'''5. Note Saving Throws and Class Abilities'''
'''5. Note Saving Throws and Class Abilities'''</br>
Each of the classes contain the information for each of these. Add them to your sheet :)
Each of the classes contain the information for each of these. Add them to your sheet :)
 
</br>
'''6. Hit Points'''
'''6. Hit Points'''</br>
Take max hit points for your class at first level, adding your constitution bonus (if applicable). For each level beyond, roll for hit points as directed in the class table. You will always gain a minimum of 1 hit point.
Take max hit points for your class at first level, adding your constitution bonus (if applicable). For each level beyond, roll for hit points as directed in the class table. You will always gain a minimum of 1 hit point.
 
</br>
'''7. Choose Alignment'''
'''7. Choose Alignment'''</br>
 
</br>
'''8. List Known Languages'''
'''8. List Known Languages'''</br>
 
</br>
'''9. Buy Equipment'''
'''9. Buy Equipment'''</br>
 
</br>
'''10. Note Armour Class'''
'''10. Note Armour Class'''</br>
Armour class is determined by Armour worn and Dexterity.</br>
Armour class is determined by Armour worn and Dexterity.</br>
AC = 10 + [Armour Worn] + DEX Bonus
AC = 10 + [Armour Worn] + DEX Bonus
 
</br>
'''11. Level and XP'''
'''11. Level and XP'''</br>
List your character's level and the amount of XP needed to reach next level.
List your character's level and the amount of XP needed to reach next level.
 
</br>
'''12. Pick a Name!'''
'''12. Pick a Name!'''</br>
</br>


== Gear ==
== Gear ==


== Spells ==
== Spells ==

Revision as of 14:29, 9 June 2025

Character Creation

Class & Race

Character creation procedures work similar to most other RPGs.
1. Roll Ability Scores
Roll 4d6-1 for each of your character's ability scores:
Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

Sub-Par Rolls
If you don't have at least one score of 14 or better, you may re-roll your ability scores and generate a new set of six scores.


2. Select a Class and Race
You may select an available class to build your character with, found here: AG RC Class
Then select a race of your choice from here: AG RC Race
3. Adjust Ability Scores
You may raise the prime requisite(s) of your character by lowering one other non-prime requisite ability score. For every two points reduced, you may raise your prime requisite by one. With the following restrictions:

  • Only Strength, Intelligence, and Wisdom may be lowered this way
  • No score may dip below a score of 9


4. Note Ability Score Modifiers
Keep an eye for bonuses and penalties as needed.
5. Note Saving Throws and Class Abilities
Each of the classes contain the information for each of these. Add them to your sheet :)
6. Hit Points
Take max hit points for your class at first level, adding your constitution bonus (if applicable). For each level beyond, roll for hit points as directed in the class table. You will always gain a minimum of 1 hit point.
7. Choose Alignment

8. List Known Languages

9. Buy Equipment

10. Note Armour Class
Armour class is determined by Armour worn and Dexterity.
AC = 10 + [Armour Worn] + DEX Bonus
11. Level and XP
List your character's level and the amount of XP needed to reach next level.
12. Pick a Name!

Gear

Spells