Agrimoor Homebrew Rules: Difference between revisions
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(Created page with "== Character Creation == === Class & Race === AG RC Class AG RC Race == Gear == == Spells ==") |
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=== Class & Race === | === Class & Race === | ||
[[AG RC Class]] | Character creation procedures work similar to most other RPGs. | ||
[[AG RC Race]] | |||
==== 1. Roll Ability Scores ==== | |||
Roll 4d6-1 for each of your character's ability scores: </br> Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. | |||
'''Sub-Par Rolls''' | |||
If you don't have at least one score of 14 or better, you may re-roll your ability scores and generate a new set of six scores. | |||
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==== 2. Select a Class and Race ==== | |||
You may select an available class to build your character with, found here: [[AG RC Class]] </br> | |||
Then select a race of your choice from here: [[AG RC Race]] | |||
==== 3. Adjust Ability Scores ==== | |||
You may raise the prime requisite(s) of your character by lowering one other non-prime requisite ability score. For every two points reduced, you may raise your prime requisite by one. With the following restrictions: | |||
* Only Strength, Intelligence, and Wisdom may be lowered this way | |||
* No score may dip below a score of 9 | |||
==== 4. Note Ability Score Modifiers ==== | |||
Keep an eye for bonuses and penalties as needed. | |||
== Gear == | == Gear == | ||
== Spells == | == Spells == |
Revision as of 14:14, 9 June 2025
Character Creation
Class & Race
Character creation procedures work similar to most other RPGs.
1. Roll Ability Scores
Roll 4d6-1 for each of your character's ability scores:
Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Sub-Par Rolls If you don't have at least one score of 14 or better, you may re-roll your ability scores and generate a new set of six scores.
2. Select a Class and Race
You may select an available class to build your character with, found here: AG RC Class
Then select a race of your choice from here: AG RC Race
3. Adjust Ability Scores
You may raise the prime requisite(s) of your character by lowering one other non-prime requisite ability score. For every two points reduced, you may raise your prime requisite by one. With the following restrictions:
- Only Strength, Intelligence, and Wisdom may be lowered this way
- No score may dip below a score of 9
4. Note Ability Score Modifiers
Keep an eye for bonuses and penalties as needed.