Remove Fear: Difference between revisions

From World of Agrimoor
Jump to navigation Jump to search
(Created page with "{{Spells | spell_name = '''Remove Fear*''' | spell_range = Touch | spell_duration = 2 turns | spell_effect = Any one living creature | spell_description = This spell removes fear from the affected creature. If the target is affected by magical fear effects, they can make a saving throw vs spells, gaining a bonus to the roll equal to the cleric's level (maximum of +6). ''Reversed:'' Cause fear will make any one creature flee for two turns. The target makes a save vs spel...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
| spell_name = '''Remove Fear*'''
| spell_name = '''Remove Fear*'''
| spell_range = Touch
| spell_range = Touch
| spell_duration = 2 turns
| spell_duration = Instantaneous
| spell_effect = Any one living creature
| spell_effect = Any one living creature
| spell_description = This spell removes fear from the affected creature. If the target is affected by magical fear effects, they can make a saving throw vs spells, gaining a bonus to the roll equal to the cleric's level (maximum of +6).
| spell_description = This spell removes fear from the affected creature. If the target is affected by magical fear effects, they can make a saving throw vs spells, gaining a bonus to the roll equal to the cleric's level (maximum of +6).


''Reversed:'' Cause fear will make any one creature flee for two turns. The target makes a save vs spells to avoid the effect. This reversed spell has a range of 120'.
''Reversed:'' Cause fear will make any one creature flee for twenty minutes. The target makes a save vs spells to avoid the effect. This reversed spell has a range of 120'.
}}
}}


'''Back to:''' [[AG RC Spells]]
'''Back to:''' [[AG RC Spells]]

Latest revision as of 04:22, 12 June 2025

Remove Fear*
Range: Touch
Duration: Instantaneous
Effect: Any one living creature
This spell removes fear from the affected creature. If the target is affected by magical fear effects, they can make a saving throw vs spells, gaining a bonus to the roll equal to the cleric's level (maximum of +6).

Reversed: Cause fear will make any one creature flee for twenty minutes. The target makes a save vs spells to avoid the effect. This reversed spell has a range of 120'.

Back to: AG RC Spells