AGRC Gear
Starting Gold
Adventuring Gear
Equipment
Item | Cost | Weight | EV | Capacity |
---|---|---|---|---|
Armour & Weapon Oil | 1 gp | 1 lb | 1 | - |
Backpack | 2 gp | 2 lb | 2 | 8 |
Bandages | 1 sp | .5 lb | * | - |
Bedroll | 1 sp | 5 lb | 3 | - |
Belt Pouch, Large2 | 1 gp | 1 lb | 1 | 2 |
Belt Pouch, Small2 | 5 gp | .5 lb | * | 1 |
Blanket, Winter | 5 gp | 3 lb | 1 | 1 |
Bucket | 5 sp | 2 lb | 2 | 3 |
Candle (5 sticks) | 5 cp | 0.1 lb | 1 | - |
Canteen | 2 gp | 2 lb | 11 | 1/2 gallon |
Case, Map or Scroll | 1 gp | 0.5 lb | 11 | 10 sheets |
Chain (20 feet) | 2 gp | 4 lb | 12 | - |
Chalk (per piece) | 1 cp | 0.5 lb | 1 | - |
Chest, Large | 5 gp | 40 lb | 12 | 8 |
Chest, Small | 2 gp | 25 lb | 4 | 6 |
Chisel | 1 gp | 0.5 | 1 | - |
Crowbar | 2 gp | 5 lb | 2 | - |
File, Metal | 1 gp | 0.5 lb | 1 | - |
Firewood, per day | 1 cp | 20 lb | 8 | - |
Fishing Gear (hook, line, etc.) | 5 gp | 1 lb | 2 | - |
Flint and Steel | 1 gp | 0.5 lb | * | - |
Grappling Hook | 1 gp | 4 lb | 2 | - |
Hammer | 1 gp | 2 lb | 2 | - |
Hammock | 8 gp | 8 lb | 4 | - |
Holy Symbol, Silver | 25 gp | 1 lb | 1 | - |
Holy Symbol, Wooden | 1 gp | 0.5 lb | 1 | - |
Holy Water, Flask | 15 gp | 1 lb | 11 | - |
Hook, Iron | 1 gp | 0.5 lb | 1 | - |
Horn | 5 gp | 3 lb | 2 | - |
Incense, Stick | 1 gp | - | * | - |
Ink (1 ounce) | 8 gp | 0.1 lb | * | - |
Kettle, Iron | 1 gp | 4 lb | 3 | - |
Lamp, Open | 3 gp | 2 lb | 2 | - |
Lantern, Bullseye | 12 gp | 3 lb | 2 | - |
Lantern, Hooded | 7 gp | 2 lb | 2 | - |
Manacles | 15 gp | 2 lb | 1 | - |
Marbles (bag of 25) | 1 gp | 0.1 lb | * | - |
Mirror, Small Steel | 10 gp | 0.5 lb | 1 | - |
Mortar and Pestle | 3 gp | 2 lb | 2 | - |
Mug or Tankard | 2 cp | 0.5 lb | - | - |
Nails, Iron (50) | 5 sp | 1 lb | - | - |
Oil, Flask | 1 gp | 1 lb | 11 | 1 pint |
Pack, Shoulder | 2 gp | 2 lb | 3 | 10 |
Padlock and Key | 25 gp | 1 lb | 1 | - |
Paper (10 sheets) | 10 gp | - | * | - |
Parchment (10 sheets) | 5 gp | - | * | - |
Pipe | 5 gp | 2 lb | 1 | - |
Piton's / Spikes (5) | 5 sp | 2 lb | 1 | - |
Pole (10 ft) | 2 sp | 8 lb | 5 | - |
Quill | 1 sp | - | - | - |
Quiver, Dozen | 2 gp | 1 lb | 2 | 12 projectiles |
Quiver, Score | 4 gp | 1 lb | 2 | 20 projectiles |
Rope, Hemp (50 ft) | 1 gp | 15 lb | 3 | - |
Rope, Silk (50 ft) | 10 gp | 5 lb | 2 | - |
Sack, Large | 5 sp | 1 lb | 2 | 10 |
Sack, Small | 1 sp | 0.5 lb | 1 | 6 |
Sealing Wax | 1 gp | 0.1 lb | * | - |
Sewing Kit | 5 sp | 1 lb | 1 | - |
Shovel | 2 gp | 8 lb | 3 | - |
Soap (per bar) | 1 gp | 1 lb | 1 | - |
String (50 ft) | 4 sp | 1 lb | 2 | - |
Tent, Large | 45 gp | 50 | 10 | 5 person |
Tent, Medium | 25 gp | 30 lb | 7 | 3 person |
Tent, Small | 10 gp | 20 lb | 21 | 1 person |
Tinder Box (10 fires) | 1 gp | 4 lb | 21 | - |
Torch | 1 cp | 1 lb | 1 | - |
Trap, large animal | 35 gp | 25 lb | 9 | - |
Trap, medium animal | 15 gp | 12 lb | 6 | - |
Trap, small animal | 7 gp | 3 lb | 3 | - |
Trunk, travel | 2 gp | 10 lb | 3 | 5 |
Vial (1 ounce) | 1 sp | 0.1 lb | * | 1 ounce |
Waterskin (1 gallon) | 1 gp | 4 lb | 31 | 1 gallon |
Whetstone | 1 gp | 0.5 lb | 1 | - |
Items marked with a * have no appreciable EV. If carried in bulk (more than 10) treat the EV as 1 per 10 temp carried. 1 the EV for these items is listed as if they were full, if empty, reduce the EV by 2, to a minimum of 1. 2 a human-sized character cannot place more than two large pouches and one small pouch on a belt. Lage belt pouches are one scabbard, one quiver, two small pouches, or one spell component pouch in size. |
Instruments
Item | Cost | Weight | EV | Capacity |
---|---|---|---|---|
Bagpipe | 35 gp | 8 lb | 4 | - |
Drum | 9 gp | 8 lb | 5 | - |
Fife | 2 gp | 1.5 lb | 1 | - |
Flute | 15 gp | 0.5 lb | 1 | - |
Harp | 35 gp | 4 lb | 4 | - |
Hurdy Gurdy | 50 gp | 8 lb | 5 | - |
Lute | 15 gp | 6 lb | 3 | - |
Mandolin | 10 gp | 4 lb | 2 | - |
Panpipes | 11 gp | 1 lb | 1 | - |
Armour & Equipment
Weapons
Item | Cost | Damage | Range1 | Weight | EV |
---|---|---|---|---|---|
Axe, Battle | 10 gp | 1d8 | - | 3.5 lb | 3 |
Axe, Hand/Throwing | 4 gp | 1d6 | 20 ft | 4 lb | 2 |
Axe, Two-Handed* | 20 gp | 1d12 | - | 15 lb | 4 |
Club | - | 1d6 | 20 ft | 1 lb | 2 |
Dagger | 2 gp | 1d4 | 20 ft | 1 lb | 1 |
Fist | - | 1d4 | - | - | - |
Flail, Heavy* | 15 gp | 1d10 | - | 8 lb | 4 |
Flail, Light | 8 gp | 1d8 | - | 5 lb | 3 |
Gauntlet, Spiked | - | 1d4 + 1 | - | 2 lb | 1 |
Glaive* † | 8 gp | 1d8 | - | 15 lb | 5 |
Halberd* | 10 gp | 1d10 | - | 15 lb | 5 |
Hammer, Light | 1 gp | 1d4 | 30 ft | 2 lb | 2 |
Hammer, War | 6 gp | 1d8 | - | 8 lb | 4 |
Hatchet | 1 gp | 1d4 | - | 2 lb | 2 |
Lance, Heavy7 | 10 gp | 1d8 | - | 10 lb | 7 |
Lance, Light7 | 6 gp | 1d6 | - | 5 lb | 5 |
Mace, Heavy | 12 gp | 1d8 | - | 6 lb | 4 |
Mace, Light | 5 gp | 1d6 | - | 6 lb | 3 |
Maul* | 12 gp | 1d10 | - | 15 lb | 5 |
Morningstar | 8 gp | 2d4 | - | 8 | 3 |
Pick, Heavy | 8 gp | 1d6 | - | 6 lb | 4 |
Pick, Light | 4 gp | 1d4 | - | 4 lb | 3 |
Rapier | 20 gp | 1d6 | - | 1 lb | 3 |
Spear7 | 1 gp | 1d6 | 30 ft | 3 lb | 2 |
Staff | - | 1d6 | - | 4 lb | 4 |
Sword, Bastard9 | 25 gp | 1d10 | - | 3.5 lb | 4 |
Sword, Broad | 12 gp | 2d4 | - | 4 lb | 4 |
Sword, Long | 15 gp | 1d8 | - | 3.5 lb | 3 |
Sword, Short | 10 gp | 1d6 | - | 2.5 lb | 2 |
Weapons marked with an * must be used two-handed. Weapons marked with an † are over 10 feet long. 1 melee weapons with indicated range can also be used as a missile weapon. 7 deals double-damage if used from a charging mount. 9 the bastared sword does 1d12 damage when used with two hands. |