Parents
d100 |
Parents
|
01-95 |
You know who your parents are or were.
|
96-100 |
You do not know who your parents were.
|
Half-Elf Parents
d8 |
Parents
|
1-5 |
One parent was an elf and the other was a human.
|
6 |
One parent was an elf and the other was a half-elf.
|
7 |
One parent was a human and the other was a half-elf.
|
8 |
Both parents were half-elves.
|
Birthplace
d100 |
Location |
d100 |
Location
|
01-50 |
Home |
83-84 |
Castle, keep, tower, or palace
|
51-55 |
Home of a family friend |
85 |
Sewer or rubbish heap
|
56-63 |
Home of a healer or midwife |
86-88 |
Among people of a different race
|
64-65 |
Carriage, cart, or wagon |
89-91 |
On board a boat or a ship
|
66-68 |
Barn, shed, or other outbuilding |
92-93 |
In a prison or in the headquarters of a secret organization
|
69-70 |
Cave |
94-95 |
In a sage's laboratory
|
71-72 |
Field |
96 |
In the Feywild
|
73-74 |
Forest |
97 |
In the Shadowfell
|
75-77 |
Temple |
98-100 |
Re-roll
|
78 |
Battlefield
|
79-80 |
Alley or street
|
81-82 |
Brothel, tavern, or inn
|
Siblings
d10 |
Siblings |
Non-Humans
|
2 or lower |
None |
Elves can have up to two (2) siblings, max.
|
3-4 |
1d3 |
|
5-6 |
1d4 + 1 |
|
7-8 |
1d6 + 2 |
|
9-10 |
1d8 + 3 |
|
Birth Order
2d6 |
Birth Order
|
2 |
Twin, triplet, or quadruplet
|
3-7 |
Older
|
8-12 |
Younger
|
Family & Friends
d100 |
Family
|
01 |
None
|
02 |
Institution, such as an asylum
|
03 |
Temple
|
04-05 |
Orphanage
|
06-07 |
Guardian
|
08-15 |
Paternal or maternal aunt,uncle, or both; or extended family such as a tribe or clan
|
16-25 |
Paternal or maternal grandparent(s)
|
26-35 |
Adoptive family (same or different race)
|
36-55 |
Single father or stepfather
|
56-75 |
Single mother or stepmother
|
76-100 |
Mother and father
|
Absent Parent
d4 |
Fate
|
1 |
Your parent died
|
2 |
Your parent was imprisoned, enslaved, or otherwise taken away
|
3 |
Your parent abandoned you
|
4 |
Your parent disappeared to an unknown fate
|
Family Lifestyle
3d6 |
Lifestyle
|
3 |
Wretched
|
4-5 |
Squalid
|
6-8 |
Poor
|
9-12 |
Modest
|
13-15 |
Comfortable
|
16-17 |
Wealthy
|
18 |
Aristocratic
|
Life Events
After determining how you grew up, you get to find out what's happened over the course of your life. For every full 10 years you've been alive, roll 1d10 on the table below to determine what the most important event of that decade was.
d10 |
Event
|
1-4 |
Fortune or misfortune
|
5-7 |
Allies and enemies
|
8-10 |
Romance
|
Fortune or Misfortune
Sometime's life sits on a knife's edge. It's a gamble, but you can get lucky. Roll 1d0, on an even, roll on the Fortune table. On an odd, roll on the Misfortune table.
d10 |
Fortune |
d10 |
Misfortune
|
1 |
Jackpot Some major event or stroke of luck brought X gold |
1 |
Debt You fell deeply into debt to the tune of X gold
|
2 |
Mentor You trained with a mentor |
2 |
Imprisonment Something you did (or a false accusation) had you imprisoned for 1d10 months
|
3 |
A Noble Debt Something you did gained you 1 favor from a nobleman/noblewoman |
3 |
Addiction You contracted an addiction. You can choose. Consult with your dm for addiction rules
|
4 |
Found Combat Mentor You trained with a soldier |
4 |
Lover, Friend or Relative Killed Roll 1d10. 1-5: They died in an accident, 6-8: They were killed by monsters, 9-10: They were murdered by bandits.
|
5 |
Adventurer's Debt You encountered an adventurer at some point and managed to garner a favor from them |
5 |
False Accusation Roll 1d10. 1-3: The accusation is theft, 4-5: It's cowardice or betrayal, 6-8: It's murder, 9-10: It's illegal witchcraft
|
6 |
Fell in with Bandits You fell in with a bandit gang. Once per month, you can ask these bandits for one favor |
6 |
Hunted by the Law Roll 1d10. 1-3: It's just a few guards, 4-6: It's an entire small town, 7-8: It's a major city, 9-10: A whole kingdom is after you
|
7 |
Tamed a Wild Animal You tamed a wild animal you encountered in the wilderness |
7 |
Betrayal Roll 1d10. 1-3: You are being blackmailed, 4-7: A secret was exposed, 8-10: You were betrayed by someone very close to you
|
8 |
A Mage's Debt You managed to garner 1 favor from a powerful mage you helped |
8 |
Accident Roll 1d10. 1-4: You were disfigured, 5-6: You were healing for 1d10 months, 7-8: You lost a d10 month(s) of memory from that year, 9-10: You suffer from horrible nightmares (7 in 10 chance (70%) each time you sleep)
|
9 |
Blessed by a Priest You were given a holy symbol that you can show to people of faith to gain a bonus to Charisma with them |
9 |
Mental or Physical Incapacitation Roll 1d10. 1-3: You were poisoned, 4-7: You suffer from anxiety attacks and must make saves every 5 rounds in times of stress, 8-10: You have a major psychosis; you hear voices and are violent, irrational, and depressive
|
10 |
Knighted You were knighted for valor in a random kingdom. In this kingdom you gain a bonus reputation and are recognized as a knight |
10 |
Cursed You have been cursed.
|