AGRC Paladin

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Back to: Agrimoor Homebrew Rules

Requirements: Minimum CHA 14
Prime Requisite: Strength (STR) and Charisma (CHA)
Hit Dice: 1d10
Maximum Level: 14
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common
Alignment: Lawful (only)
Cleric Level Progression
Level XP HD BtH D W P B S
1 0 d8 0 10 13 14 15 14
2 1,500 d8 1 9 12 13 14 13
3 3,000 d8 2 8 11 12 13 12
4 6,000 d8 2 8 11 12 13 12
5 12,000 d8 3 7 10 11 12 11
6 25,000 d8 3 7 10 11 12 11
7 50,000 d8 3 7 10 11 12 11
8 100,000 d8 4 6 9 10 11 10
9 200,000 +3* 4 6 9 10 11 10
10 300,000 +3* 4 6 9 10 11 10
11 400,000 +3* 4 6 9 10 11 10
12 500,000 +3* 5 5 8 9 10 9
13 600,000 +3* 5 5 8 9 10 9
14 700,000 +3* 5 5 8 9 10 9
15 + 250,000 xp per level
* CON bonus no longer adds to hit points gained each level.

D: Death / Poison; W: Wands; P: Paralysis / Petrify; B: Breath Attacks; S: Spells / Rods / Staves

Paladin's Divine Magic

Th

  • Holy Resistance: Paladin's are immune to all disease.
  • Laying on Hands: Once per day, the paladin can heal 2 hit points per level by laying of hands on wounded characters. Paladins of 5th level or higher may cure disease once per week by laying on hands.

Divine Charge

  • Vow of Humility: A paladin may only keep a total of magical armour, one magical shield, and one magical melee weapon. They just also donate 10% of all income to a Lawful religious institution.
  • Warhorse: A paladin of 4th level or higher may summon a holy charger--a warhorse with AC 5 [14], 5+5 HD, and a movement rate of 180' (60'). If the horse dies, another may not be summoned for one year.


Smite

A c

Turning Undead Table (Roll 2d6)
Undead Type 1 2 3 4 5 6 7 8 9-10 11-12 13-14
Skeleton 7 T T D D D D D D D† D†
Zombie 9 7 T T D D D D D D D†
Ghoul 11 9 7 T T D D D D D D
Wight - 11 9 7 T T D D D D D
Wraith - - 11 9 7 T T D D D D
Mummy - - - 11 9 7 T T D D D
Spectre - - - - 11 9 7 T T D D
Vampire - - - - - 11 9 7 T T D
Phantom - - - - - - 11 9 7 T T
Haunt - - - - - - - 11 9 7 T
Spirit - - - - - - - - 11 9 7
Nightshade - - - - - - - - - 11 9
Lich - - - - - - - - - - 11
Special - - - - - - - - - - -
  • 7, 9, or 11 = number needed to turn successfully
  • T = automatic turn, 2d6 Hit Dice of undead
  • D = automatic Destroy, 2d6 Hit Dice of undead
  • D† = automatic destroy, 3d6 Hit Dice of undead

After 9th Level

A paladin may, with permission from their holy order, build a castle or stronghold and control the surrounding lands. The paladin may be granted a title such as Baron or Baroness. The land under their control will then be known as a Barony.