AGRC Thief

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Revision as of 04:14, 10 June 2025 by MelioraHenning (talk | contribs) (Created page with "{| class="wikitable" style="margin:left;" | '''Requirements:''' || None |- | '''Prime Requisite:''' || Dexterity (DEX) |- | '''Hit Dice:''' || 1d6 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Leather, no shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |} == Backstab == When attacking an unaware opponent from behind, gain a +4 bonus to hit, doubling any damage dealt. == Read Languages == Starting at 4th level, gain the ability to r...")
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Requirements: None
Prime Requisite: Dexterity (DEX)
Hit Dice: 1d6
Maximum Level: 14
Armour: Leather, no shields
Weapons: Any
Languages: Alignment, Common

Backstab

When attacking an unaware opponent from behind, gain a +4 bonus to hit, doubling any damage dealt.

Read Languages

Starting at 4th level, gain the ability to read non-magical text in any language (including dead languages and basic codes) with 80% success. Upon a failure, you may not read that particular text again until after gaining a new level.

Scroll Use

Thieves of 10th level can cast arcane spells from scrolls with a 10% chance of error: wherein the spell does not function as expected.

After 9th Level

The thief may establish a thief den, attracting 2d6 apprentices of 1st level. They will serve the character reliably; however, if any are arrested or killed, the thief will not be able to attract apprentices to replace them.