AGRC Gear
Back to: Agrimoor Homebrew Rules
Starting Gold
Characters may start with a one-time sum of 3d6 x 10 gold pieces. Representing the money they've save or expended for items before embarking on their adventuring career.
It is also assumed that a character has two or three sets of plain clothes, a pair of shoes, a belt, and a belt pouch. The cost of these items is not deducted from the starting gold.
Currency | CP | SP | GP | PP |
---|---|---|---|---|
1 copper (cp) = | 1 cp | - | - | - |
1 silver (sp) = | 10 cp | 1 sp | - | - |
1 gold (gp) = | 100 cp | 10 sp | 1 gp | - |
1 platinum (pp) = | 500 gp | 50 sp | 5 gp | 1 pp |
Encumbrance
A character has an Encumbrance Rating (ER) equal to their Strength (STR) score. Which is further modified by STR and/or CON, if they are also prime attributes for that character.
- Encumbrance Rating = STR
- Encumbrance Rating = STR + 3 (if STR or CON are PRIME)
- Encumbrance Rating = STR + 6 (if STR and CON are PRIME)
A character can carry up to their Encumbrance Rating (ER) in Encumbrance Value (EV) before becoming Burdened. See the below table for the ER states.
Encumbrance Category | Weight | Effect |
---|---|---|
Unburdened | Up to 1x ER | No effect |
Burdened | 1x ER to 3x ER | -10 ft to character's Movement, +2 to the difficulty of any Dexterity based checks |
Overburdened | More than 3x ER | Movement is reduced to 5 feet per round, automatically fail all Dexterity based checks, lose Dexterity bonus to AC |
Adventuring Gear
Coin Weight
Coin weight would be far too unwieldy to track. So in light of this, a simple alternative is put into place. 100 coins is equal to 1 EV.
Equipment
Please note that items with a Capacity rating cover two concepts. Of course, the first being that the number represents how many items / objects can be stored within it. The second, it is also sets a threshold on the type of item which can be stored. Example below:
Example, a backpack with Capacity 8, can carry up-to 8 items in EV, and no item of EV 7 or greater can be stowed within it.
Backpack: Any items stored in the backpack will not count against a character's Encumbrance Rating, ignoring the EVs of all stored items within it.
Item | Cost | Weight | EV | Capacity |
---|---|---|---|---|
Armour & Weapon Oil | 1 gp | 1 lb | 1 | - |
Backpack | 2 gp | 2 lb | 2 | 8 |
Bandages | 1 sp | .5 lb | * | - |
Bedroll | 1 sp | 5 lb | 3 | - |
Belt Pouch, Large2 | 1 gp | 1 lb | 1 | 2 |
Belt Pouch, Small2 | 5 gp | .5 lb | * | 1 |
Blanket, Winter | 5 gp | 3 lb | 1 | 1 |
Bucket | 5 sp | 2 lb | 2 | 3 |
Candle (5 sticks) | 5 cp | 0.1 lb | 1 | - |
Canteen | 2 gp | 2 lb | 11 | 1/2 gallon |
Case, Map or Scroll | 1 gp | 0.5 lb | 11 | 10 sheets |
Chain (20 feet) | 2 gp | 4 lb | 12 | - |
Chalk (per piece) | 1 cp | 0.5 lb | 1 | - |
Chest, Large | 5 gp | 40 lb | 12 | 8 |
Chest, Small | 2 gp | 25 lb | 4 | 6 |
Chisel | 1 gp | 0.5 | 1 | - |
Crowbar | 2 gp | 5 lb | 2 | - |
File, Metal | 1 gp | 0.5 lb | 1 | - |
Firewood, per day | 1 cp | 20 lb | 8 | - |
Fishing Gear (hook, line, etc.) | 5 gp | 1 lb | 2 | - |
Flint and Steel | 1 gp | 0.5 lb | * | - |
Grappling Hook | 1 gp | 4 lb | 2 | - |
Hammer | 1 gp | 2 lb | 2 | - |
Hammock | 8 gp | 8 lb | 4 | - |
Holy Symbol, Silver | 25 gp | 1 lb | 1 | - |
Holy Symbol, Wooden | 1 gp | 0.5 lb | 1 | - |
Holy Water, Flask | 15 gp | 1 lb | 11 | - |
Hook, Iron | 1 gp | 0.5 lb | 1 | - |
Horn | 5 gp | 3 lb | 2 | - |
Incense, Stick | 1 gp | - | * | - |
Ink (1 ounce) | 8 gp | 0.1 lb | * | - |
Kettle, Iron | 1 gp | 4 lb | 3 | - |
Lamp, Open | 3 gp | 2 lb | 2 | - |
Lantern, Bullseye | 12 gp | 3 lb | 2 | - |
Lantern, Hooded | 7 gp | 2 lb | 2 | - |
Manacles | 15 gp | 2 lb | 1 | - |
Marbles (bag of 25) | 1 gp | 0.1 lb | * | - |
Mirror, Small Steel | 10 gp | 0.5 lb | 1 | - |
Mortar and Pestle | 3 gp | 2 lb | 2 | - |
Mug or Tankard | 2 cp | 0.5 lb | - | - |
Nails, Iron (50) | 5 sp | 1 lb | - | - |
Oil, Flask | 1 gp | 1 lb | 11 | 1 pint |
Pack, Shoulder | 2 gp | 2 lb | 3 | 10 |
Padlock and Key | 25 gp | 1 lb | 1 | - |
Paper (10 sheets) | 10 gp | - | * | - |
Parchment (10 sheets) | 5 gp | - | * | - |
Pipe | 5 gp | 2 lb | 1 | - |
Piton's / Spikes (5) | 5 sp | 2 lb | 1 | - |
Pole (10 ft) | 2 sp | 8 lb | 5 | - |
Quill | 1 sp | - | - | - |
Quiver, Dozen | 2 gp | 1 lb | 2 | 12 projectiles |
Quiver, Score | 4 gp | 1 lb | 2 | 20 projectiles |
Rope, Hemp (50 ft) | 1 gp | 15 lb | 3 | - |
Rope, Silk (50 ft) | 10 gp | 5 lb | 2 | - |
Sack, Large | 5 sp | 1 lb | 2 | 10 |
Sack, Small | 1 sp | 0.5 lb | 1 | 6 |
Sealing Wax | 1 gp | 0.1 lb | * | - |
Sewing Kit | 5 sp | 1 lb | 1 | - |
Shovel | 2 gp | 8 lb | 3 | - |
Soap (per bar) | 1 gp | 1 lb | 1 | - |
String (50 ft) | 4 sp | 1 lb | 2 | - |
Tent, Large | 45 gp | 50 | 10 | 5 person |
Tent, Medium | 25 gp | 30 lb | 7 | 3 person |
Tent, Small | 10 gp | 20 lb | 21 | 1 person |
Tinder Box (10 fires) | 1 gp | 4 lb | 21 | - |
Torch | 1 cp | 1 lb | 1 | - |
Trap, large animal | 35 gp | 25 lb | 9 | - |
Trap, medium animal | 15 gp | 12 lb | 6 | - |
Trap, small animal | 7 gp | 3 lb | 3 | - |
Trunk, travel | 2 gp | 10 lb | 3 | 5 |
Vial (1 ounce) | 1 sp | 0.1 lb | * | 1 ounce |
Waterskin (1 gallon) | 1 gp | 4 lb | 31 | 1 gallon |
Whetstone | 1 gp | 0.5 lb | 1 | - |
Items marked with a * have no appreciable EV. If carried in bulk (more than 10) treat the EV as 1 per 10 temp carried. 1 the EV for these items is listed as if they were full, if empty, reduce the EV by 2, to a minimum of 1. 2 a human-sized character cannot place more than two large pouches and one small pouch on a belt. Lage belt pouches are one scabbard, one quiver, two small pouches, or one spell component pouch in size. |
Instruments
Item | Cost | Weight | EV | Capacity |
---|---|---|---|---|
Bagpipe | 35 gp | 8 lb | 4 | - |
Drum | 9 gp | 8 lb | 5 | - |
Fife | 2 gp | 1.5 lb | 1 | - |
Flute | 15 gp | 0.5 lb | 1 | - |
Harp | 35 gp | 4 lb | 4 | - |
Hurdy Gurdy | 50 gp | 8 lb | 5 | - |
Lute | 15 gp | 6 lb | 3 | - |
Mandolin | 10 gp | 4 lb | 2 | - |
Panpipes | 11 gp | 1 lb | 1 | - |
Armour & Equipment
Weapons
Item | Cost | Damage | Range1 | Weight | EV |
---|---|---|---|---|---|
Axe, Battle | 10 gp | 1d8 | - | 3.5 lb | 3 |
Axe, Hand/Throwing | 4 gp | 1d6 | 20 ft | 4 lb | 2 |
Axe, Two-Handed* | 20 gp | 1d12 | - | 15 lb | 4 |
Club | - | 1d6 | 20 ft | 1 lb | 2 |
Dagger | 2 gp | 1d4 | 20 ft | 1 lb | 1 |
Fist | - | 1d4 | - | - | - |
Flail, Heavy* | 15 gp | 1d10 | - | 8 lb | 4 |
Flail, Light | 8 gp | 1d8 | - | 5 lb | 3 |
Gauntlet, Spiked | - | 1d4 + 1 | - | 2 lb | 1 |
Glaive* † | 8 gp | 1d8 | - | 15 lb | 5 |
Halberd* | 10 gp | 1d10 | - | 15 lb | 5 |
Hammer, Light | 1 gp | 1d4 | 30 ft | 2 lb | 2 |
Hammer, War | 6 gp | 1d8 | - | 8 lb | 4 |
Hatchet | 1 gp | 1d4 | - | 2 lb | 2 |
Lance, Heavy7 | 10 gp | 1d8 | - | 10 lb | 7 |
Lance, Light7 | 6 gp | 1d6 | - | 5 lb | 5 |
Mace, Heavy | 12 gp | 1d8 | - | 6 lb | 4 |
Mace, Light | 5 gp | 1d6 | - | 6 lb | 3 |
Maul* | 12 gp | 1d10 | - | 15 lb | 5 |
Morningstar | 8 gp | 2d4 | - | 8 | 3 |
Pick, Heavy | 8 gp | 1d6 | - | 6 lb | 4 |
Pick, Light | 4 gp | 1d4 | - | 4 lb | 3 |
Rapier | 20 gp | 1d6 | - | 1 lb | 3 |
Spear7 | 1 gp | 1d6 | 30 ft | 3 lb | 2 |
Staff | - | 1d6 | - | 4 lb | 4 |
Sword, Bastard9 | 25 gp | 1d10 | - | 3.5 lb | 4 |
Sword, Broad | 12 gp | 2d4 | - | 4 lb | 4 |
Sword, Long | 15 gp | 1d8 | - | 3.5 lb | 3 |
Sword, Short | 10 gp | 1d6 | - | 2.5 lb | 2 |
Weapons marked with an * must be used two-handed. Weapons marked with an † are over 10 feet long. 1 melee weapons with indicated range can also be used as a missile weapon. 7 deals double-damage if used from a charging mount. 9 the bastared sword does 1d12 damage when used with two hands. |
Item | Cost | Damage | Range1 | Weight | EV |
---|---|---|---|---|---|
Arrows (20) | 2 gp | as bow | - | 3 lb | 2 |
Arrows (12) | 15 sp | as bow | - | 2 lb | 1 |
Arrows, Silver (2) | 2 gp | as bow | - | 0.2 | 1 |
Blowpipe | 1 gp | 1 | 10 ft | 1 lb | 3 |
Bolas | 5 gp | 1d4 | 20 ft | 2 lbs | 2 |
Bolts (12) | 1 gp | as x-bow | - | 1 lb | 1 |
Bow, Long | 75 gp | 1d8 | 100 ft | 3 lb | 4 |
Bow, Short | 30 gp | 1d6 | 60 ft | 2 lb | 3 |
Crossbow, Light | 35 gp | 1d6 | 80 ft | 6 lb | 4 |
Crossbow, Hand | 100 gp | 1d4 | 30 ft | 3 lb | 2 |
Crossbow, Heavy | 50 gp | 1d10 | 120 ft | 9 lb | 5 |
Javelin | 1 gp | 1d4 | 30 ft | 2 lb | 3 |
Rock | - | 1d2 | 30 ft | - | - |
Sling | - | 1d4 | 50 ft | - | 1 |
Whip | 1 gp | 1d2 | 15 ft | 2 lb | 2 |
Item | Cost | AC | Weight | EV |
---|---|---|---|---|
Padded Armor | 5 gp | +1 | 10 lb | 2 |
Leather Armor | 10 gp | +2 | 15 lb | 2 |
Hide | 20 gp | +3 | 25 lb | 4 |
Studded Leather | 25 gp | +3 | 20 lb | 3 |
Chain Mail Shirt | 100 gp | + 4 | 25 lb | 3 |
Scale Mail | 50 gp | +4 | 30 lb | 4 |
Breastplate, bronze | 95 gp | +4 | 20 lb | 3 |
Breastplate, steel | 300 gp | +5 | 30 lb | 3 |
Chain Mail Hauberk | 150 gp | +5 | 35 lb | 4 |
Gambeson | 200 gp | +5 | 40 lb | 3 |
Full Plate | 1000 gp | +6 | 50 lb | 4 |
Item | Cost | AC | Weight | EV |
---|---|---|---|---|
Buckler | 2 gp | +11 | 2 lb | 2 |
Shield, Small Steel | 9 gp | +11 | 5 lb | 2 |
Shield, Small Wooden | 3 gp | +11 | 3 lb | 2 |
Shield, Med Steel | 15 gp | +12 | 10 lb | 3 |
Shield, Med Wooden | 5 | +12 | 6 | 3 |
1 armor class bonus is applicable against one foe in a round. 2 armor class bonus is applicable against two foes in a round. |
Clothing
Item | Cost | Weight | EV |
---|---|---|---|
Belt | 6 sp | 1 lb | * |
Boots, Heavy | 1 gp | 4 lb | 1 |
Boots, Soft | 4 sp | 2 lb | * |
Caftan | 3 sp | 2 lb | 1 |
Cap/Hat | 4 sp | - | * |
Cape | 8 sp | 1 lb | * |
Cloak | 5 sp | 3 lb | 1 |
Cowl | 2 sp | 1 lb | 3 |
Doublet | 1 gp | 3-5 lb | 1 |
Frock | 5 sp | 1-10 lb | 2 |
Girdle | 7 sp | 3 lb | 1 |
Gloves, Cloth | 2 sp | - | * |
Gloves, Leather | 8 sp | - | * |
Gown | 1 gp | 5-20 lb | 4 |
Jewelry | varies | - | * |
Leggings | 5 sp | 0.5 lb | 2 |
Robe | 1 gp | 4 lb | 2 |
Scarf | 5 cp | 0.5 lb | * |
Shoes, Normal | 2 sp | 1 lb | 1 |
Signet Ring | 15 gp | - | - |
Skirt | 4 sp | 0.5 lb | 1 |
Smock | 3 sp | 0.5 lb | 1 |
Trousers | 4 sp | 0.5 lb | 1 |
Tunic | 3 sp | 0.5 lb | 1 |
Vest | 2 sp | 0.5 lb | 1 |
Winter Clothing, Set | 5 gp | 6 lb | 4 |
Items marked with a * have no appreciable EV. If carried in bulk (more than 10) treat the EV as 1 per 10 items carried. |
Transport & Tack
Item | AC | Cost | Weight | EV |
---|---|---|---|---|
Boat, Long | 500 gp | - | - | |
Boat, Row | 50 gp | 75 lb | 25 | |
Boat, Skiff | 300 gp | - | - | |
Boat, Small | 250 gp | - | - | |
Canoe | 35 gp | 50 lb | 23 | |
Cart | 15 gp | 200 lb | - | |
Chariot | 100 gp | 350 lb | - | |
Coach | 200 gp | - | - | |
Donkey | 8 gp | - | - | |
Horse, Heavy | 200 gp | - | - | |
Horse, Light | 75 gp | - | - | |
Mule | 25 gp | - | - | |
Ox | 18 gp | - | - | |
Pony | 30 gp | - | - | |
Warhorse, Heavy | 400 gp | - | - | |
Warhorse, Light | 150 gp | - | - | |
Wagon | 35 gp | 400 lb | - | |
War Pony | 100 gp | - | - |
Item | AC | Cost | Weight | EV |
---|---|---|---|---|
Barding, Chain* | +5 | 500 gp | 125 lb | 6 |
Barding, Full Plate* | +8 | 4,000 gp | 250 lb | 8 |
Barding, Leather* | +3 | 50 gp | 50 lb | 5 |
Barding, Padded* | +1 | 20 gp | 25 lb | 5 |
Barding, Studded* | +3 | 100 gp | 60 lb | 6 |
Bit and Bridle | 1 gp | 1 lb | 2 | |
Feed (per day) | 5 cp | 10 lb | 2 | |
Harness | 1 gp | 2 lb | 2 | |
Saddle | 20 gp | 30 lb | 5 | |
Saddle Bags | 4 gp | 8 lb | 3 | |
Saddle Blanket | 5 sp | 1 lb | 1 | |
* Barding for a pony is 1/2 the cost and 2/3 the weight of horse barding. Reduce EV by one as well. |
Provisions & Lodging
Item | Cost | Weight | EV |
---|---|---|---|
Ale, Mug | 5 cp | 1 lb | 1 |
Beer, Mug | 2 cp | 1 lb | 1 |
Cheese, Block | 2 sp | 1 lb | 1 |
Grains, Bag | 4 sp | 5 lb | 3 |
Liquor, Cask | 25 gp+ | 1/2 gallon | 5 |
Liquor Shot | 2 sp | - | - |
Lodging, Common Inn | 5 sp | - | - |
Lodging, Good Inn | 2 gp | - | - |
Lodging, Poor Inn | 1 sp | - | - |
Mead, Mug | 2 sp | 1 lb | 1 |
Rations (1 day) | 5 sp | 1 lb | 1 |
Rations (1 week) | 3 gp | 7 lb | 4 |
Tavern Meal, Common | 2 sp | - | - |
Tavern Meal, Good | 1 gp | - | - |
Tea Leaves, 1 lb | 1 sp | 1 lb | 1 |
Tobacco, 1 lb | 5 sp | 1 lb | 1 |
Wine, Common (Bottle) | 2 sp | 1 lb | 1 |
Wine, Fine (Bottle) | 10 gp | 1 lb | 1 |