AGRC Gear: Difference between revisions

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== Starting Gold ==
== Starting Gold ==
Characters may start with a one-time sum of 3d6 x 10 gold pieces. Representing the money they've save or expended for items before embarking on their adventuring career.
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It is also assumed that a character has two or three sets of plain clothes, a pair of shoes, a belt, and a belt pouch. The cost of these items is not deducted from the starting gold.
{| class="wikitable"
|+ Currency and Conversion
! Currency !! CP || SP || GP || PP
|-
| 1 copper (cp) = || 1 cp || - || - || -
|-
| 1 silver (sp) = || 10 cp || 1 sp || - || -
|-
| 1 gold (gp) = || 100 cp || 10 sp || 1 gp || -
|-
| 1 platinum (pp) = || 500 gp || 50 sp || 5 gp || 1 pp
|}


== Adventuring Gear ==
== Adventuring Gear ==

Revision as of 12:54, 10 June 2025

Starting Gold

Characters may start with a one-time sum of 3d6 x 10 gold pieces. Representing the money they've save or expended for items before embarking on their adventuring career.
It is also assumed that a character has two or three sets of plain clothes, a pair of shoes, a belt, and a belt pouch. The cost of these items is not deducted from the starting gold.

Currency and Conversion
Currency CP SP GP PP
1 copper (cp) = 1 cp - - -
1 silver (sp) = 10 cp 1 sp - -
1 gold (gp) = 100 cp 10 sp 1 gp -
1 platinum (pp) = 500 gp 50 sp 5 gp 1 pp

Adventuring Gear

Equipment

Equipment
Item Cost Weight EV Capacity
Armour & Weapon Oil 1 gp 1 lb 1 -
Backpack 2 gp 2 lb 2 8
Bandages 1 sp .5 lb * -
Bedroll 1 sp 5 lb 3 -
Belt Pouch, Large2 1 gp 1 lb 1 2
Belt Pouch, Small2 5 gp .5 lb * 1
Blanket, Winter 5 gp 3 lb 1 1
Bucket 5 sp 2 lb 2 3
Candle (5 sticks) 5 cp 0.1 lb 1 -
Canteen 2 gp 2 lb 11 1/2 gallon
Case, Map or Scroll 1 gp 0.5 lb 11 10 sheets
Chain (20 feet) 2 gp 4 lb 12 -
Chalk (per piece) 1 cp 0.5 lb 1 -
Chest, Large 5 gp 40 lb 12 8
Chest, Small 2 gp 25 lb 4 6
Chisel 1 gp 0.5 1 -
Crowbar 2 gp 5 lb 2 -
File, Metal 1 gp 0.5 lb 1 -
Firewood, per day 1 cp 20 lb 8 -
Fishing Gear (hook, line, etc.) 5 gp 1 lb 2 -
Flint and Steel 1 gp 0.5 lb * -
Grappling Hook 1 gp 4 lb 2 -
Hammer 1 gp 2 lb 2 -
Hammock 8 gp 8 lb 4 -
Holy Symbol, Silver 25 gp 1 lb 1 -
Holy Symbol, Wooden 1 gp 0.5 lb 1 -
Holy Water, Flask 15 gp 1 lb 11 -
Hook, Iron 1 gp 0.5 lb 1 -
Horn 5 gp 3 lb 2 -
Incense, Stick 1 gp - * -
Ink (1 ounce) 8 gp 0.1 lb * -
Kettle, Iron 1 gp 4 lb 3 -
Lamp, Open 3 gp 2 lb 2 -
Lantern, Bullseye 12 gp 3 lb 2 -
Lantern, Hooded 7 gp 2 lb 2 -
Manacles 15 gp 2 lb 1 -
Marbles (bag of 25) 1 gp 0.1 lb * -
Mirror, Small Steel 10 gp 0.5 lb 1 -
Mortar and Pestle 3 gp 2 lb 2 -
Mug or Tankard 2 cp 0.5 lb - -
Nails, Iron (50) 5 sp 1 lb - -
Oil, Flask 1 gp 1 lb 11 1 pint
Pack, Shoulder 2 gp 2 lb 3 10
Padlock and Key 25 gp 1 lb 1 -
Paper (10 sheets) 10 gp - * -
Parchment (10 sheets) 5 gp - * -
Pipe 5 gp 2 lb 1 -
Piton's / Spikes (5) 5 sp 2 lb 1 -
Pole (10 ft) 2 sp 8 lb 5 -
Quill 1 sp - - -
Quiver, Dozen 2 gp 1 lb 2 12 projectiles
Quiver, Score 4 gp 1 lb 2 20 projectiles
Rope, Hemp (50 ft) 1 gp 15 lb 3 -
Rope, Silk (50 ft) 10 gp 5 lb 2 -
Sack, Large 5 sp 1 lb 2 10
Sack, Small 1 sp 0.5 lb 1 6
Sealing Wax 1 gp 0.1 lb * -
Sewing Kit 5 sp 1 lb 1 -
Shovel 2 gp 8 lb 3 -
Soap (per bar) 1 gp 1 lb 1 -
String (50 ft) 4 sp 1 lb 2 -
Tent, Large 45 gp 50 10 5 person
Tent, Medium 25 gp 30 lb 7 3 person
Tent, Small 10 gp 20 lb 21 1 person
Tinder Box (10 fires) 1 gp 4 lb 21 -
Torch 1 cp 1 lb 1 -
Trap, large animal 35 gp 25 lb 9 -
Trap, medium animal 15 gp 12 lb 6 -
Trap, small animal 7 gp 3 lb 3 -
Trunk, travel 2 gp 10 lb 3 5
Vial (1 ounce) 1 sp 0.1 lb * 1 ounce
Waterskin (1 gallon) 1 gp 4 lb 31 1 gallon
Whetstone 1 gp 0.5 lb 1 -
Items marked with a * have no appreciable EV. If carried in bulk (more than 10) treat the EV as 1 per 10 temp carried.
1 the EV for these items is listed as if they were full, if empty, reduce the EV by 2, to a minimum of 1.
2 a human-sized character cannot place more than two large pouches and one small pouch on a belt. Lage belt pouches are one scabbard, one quiver, two small pouches, or one spell component pouch in size.

Instruments

Musical Instruments
Item Cost Weight EV Capacity
Bagpipe 35 gp 8 lb 4 -
Drum 9 gp 8 lb 5 -
Fife 2 gp 1.5 lb 1 -
Flute 15 gp 0.5 lb 1 -
Harp 35 gp 4 lb 4 -
Hurdy Gurdy 50 gp 8 lb 5 -
Lute 15 gp 6 lb 3 -
Mandolin 10 gp 4 lb 2 -
Panpipes 11 gp 1 lb 1 -

Armour & Equipment

Weapons

Weapons, Melee
Item Cost Damage Range1 Weight EV
Axe, Battle 10 gp 1d8 - 3.5 lb 3
Axe, Hand/Throwing 4 gp 1d6 20 ft 4 lb 2
Axe, Two-Handed* 20 gp 1d12 - 15 lb 4
Club - 1d6 20 ft 1 lb 2
Dagger 2 gp 1d4 20 ft 1 lb 1
Fist - 1d4 - - -
Flail, Heavy* 15 gp 1d10 - 8 lb 4
Flail, Light 8 gp 1d8 - 5 lb 3
Gauntlet, Spiked - 1d4 + 1 - 2 lb 1
Glaive* † 8 gp 1d8 - 15 lb 5
Halberd* 10 gp 1d10 - 15 lb 5
Hammer, Light 1 gp 1d4 30 ft 2 lb 2
Hammer, War 6 gp 1d8 - 8 lb 4
Hatchet 1 gp 1d4 - 2 lb 2
Lance, Heavy7 10 gp 1d8 - 10 lb 7
Lance, Light7 6 gp 1d6 - 5 lb 5
Mace, Heavy 12 gp 1d8 - 6 lb 4
Mace, Light 5 gp 1d6 - 6 lb 3
Maul* 12 gp 1d10 - 15 lb 5
Morningstar 8 gp 2d4 - 8 3
Pick, Heavy 8 gp 1d6 - 6 lb 4
Pick, Light 4 gp 1d4 - 4 lb 3
Rapier 20 gp 1d6 - 1 lb 3
Spear7 1 gp 1d6 30 ft 3 lb 2
Staff - 1d6 - 4 lb 4
Sword, Bastard9 25 gp 1d10 - 3.5 lb 4
Sword, Broad 12 gp 2d4 - 4 lb 4
Sword, Long 15 gp 1d8 - 3.5 lb 3
Sword, Short 10 gp 1d6 - 2.5 lb 2
Weapons marked with an * must be used two-handed.
Weapons marked with an † are over 10 feet long.
1 melee weapons with indicated range can also be used as a missile weapon.
7 deals double-damage if used from a charging mount.
9 the bastared sword does 1d12 damage when used with two hands.
Weapons, Ranged
Item Cost Damage Range1 Weight EV
Arrows (20) 2 gp as bow - 3 lb 2
Arrows (12) 15 sp as bow - 2 lb 1
Arrows, Silver (2) 2 gp as bow - 0.2 1
Blowpipe 1 gp 1 10 ft 1 lb 3
Bolas 5 gp 1d4 20 ft 2 lbs 2
Bolts (12) 1 gp as x-bow - 1 lb 1
Bow, Long 75 gp 1d8 100 ft 3 lb 4
Bow, Short 30 gp 1d6 60 ft 2 lb 3
Crossbow, Light 35 gp 1d6 80 ft 6 lb 4
Crossbow, Hand 100 gp 1d4 30 ft 3 lb 2
Crossbow, Heavy 50 gp 1d10 120 ft 9 lb 5
Javelin 1 gp 1d4 30 ft 2 lb 3
Rock - 1d2 30 ft - -
Sling - 1d4 50 ft - 1
Whip 1 gp 1d2 15 ft 2 lb 2