AGRC Gear: Difference between revisions

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== Adventuring Gear ==
== Adventuring Gear ==


=== Equipment ===
{| class="wikitable" style="text-align:center" style="width: 85%;"
{| class="wikitable" style="text-align:center" style="width: 85%;"
|+ Equipment
|+ Equipment
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|}
|}


 
===Instruments===
{| class="wikitable" style="text-align:center" style="width: 85%;"
{| class="wikitable" style="text-align:center" style="width: 85%;"
|+ Musical Instruments
|+ Musical Instruments
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== Armour & Equipment ==
== Armour & Equipment ==
=== Weapons ===
{| class="wikitable" style="text-align:center" style="width: 85%;"
|+ Weapons, Melee
! Item !! Cost !! Damage !! Range<sup>1</sup> !! Weight !! EV
|-
| Axe, Battle || 10 gp || 1d8 || - || 3.5 lb || 3
|-
| Axe, Hand/Throwing || 4 gp || 1d6 || 20 ft || 4 lb || 2
|-
| Axe, Two-Handed* || 20 gp || 1d12 || - || 15 lb || 4
|-
| Club || - || 1d6 || 20 ft || 1 lb || 2
|-
| Dagger || 2 gp || 1d4 || 20 ft || 1 lb || 1
|-
| Fist || - || 1d4 || - || - || -
|-
| Flail, Heavy* || 15 gp || 1d10 || - || 8 lb || 4
|-
| Flail, Light || 8 gp || 1d8 || - || 5 lb || 3
|-
| Gauntlet, Spiked || - || 1d4 + 1 || - || 2 lb || 1
|-
| Glaive* † || 8 gp || 1d8 || - || 15 lb || 5
|-
| Halberd* || 10 gp || 1d10 || - || 15 lb || 5
|-
| Hammer, Light || 1 gp || 1d4 || 30 ft || 2 lb || 2
|-
| Hammer, War || 6 gp || 1d8 || - || 8 lb || 4
|-
| Hatchet || 1 gp || 1d4 || - || 2 lb || 2
|-
| Lance, Heavy<sup>7</sup> || 10 gp || 1d8 || - || 10 lb || 7
|-
| Lance, Light<sup>7</sup> || 6 gp || 1d6 || - || 5 lb || 5
|-
| Mace, Heavy || 12 gp || 1d8 || - || 6 lb || 4
|-
| Mace, Light || 5 gp || 1d6 || - || 6 lb || 3
|-
| Maul* || 12 gp || 1d10 || - || 15 lb || 5
|-
| Morningstar || 8 gp || 2d4 || - || 8 || 3
|-
| Pick, Heavy || 8 gp || 1d6 || - || 6 lb || 4
|-
| Pick, Light || 4 gp || 1d4 || - || 4 lb || 3
|-
| Rapier || 20 gp || 1d6 || - || 1 lb || 3
|-
| Spear<sup>7</sup> || 1 gp || 1d6 || 30 ft || 3 lb || 2
|-
| Staff || - || 1d6 || - || 4 lb || 4
|-
| Sword, Bastard<sup>9</sup> || 25 gp || 1d10 || - || 3.5 lb || 4
|-
| Sword, Broad || 12 gp || 2d4 || - || 4 lb || 4
|-
| Sword, Long || 15 gp || 1d8 || - || 3.5 lb || 3
|-
| Sword, Short || 10 gp || 1d6 || - || 2.5 lb || 2
|-
| colspan="6" | ''Weapons marked with an * must be used two-handed.''</br>''Weapons marked with an † are over 10 feet long.''</br>''1 melee weapons with indicated range can also be used as a missile weapon.
|}

Revision as of 12:40, 10 June 2025

Starting Gold

Adventuring Gear

Equipment

Equipment
Item Cost Weight EV Capacity
Armour & Weapon Oil 1 gp 1 lb 1 -
Backpack 2 gp 2 lb 2 8
Bandages 1 sp .5 lb * -
Bedroll 1 sp 5 lb 3 -
Belt Pouch, Large2 1 gp 1 lb 1 2
Belt Pouch, Small2 5 gp .5 lb * 1
Blanket, Winter 5 gp 3 lb 1 1
Bucket 5 sp 2 lb 2 3
Candle (5 sticks) 5 cp 0.1 lb 1 -
Canteen 2 gp 2 lb 11 1/2 gallon
Case, Map or Scroll 1 gp 0.5 lb 11 10 sheets
Chain (20 feet) 2 gp 4 lb 12 -
Chalk (per piece) 1 cp 0.5 lb 1 -
Chest, Large 5 gp 40 lb 12 8
Chest, Small 2 gp 25 lb 4 6
Chisel 1 gp 0.5 1 -
Crowbar 2 gp 5 lb 2 -
File, Metal 1 gp 0.5 lb 1 -
Firewood, per day 1 cp 20 lb 8 -
Fishing Gear (hook, line, etc.) 5 gp 1 lb 2 -
Flint and Steel 1 gp 0.5 lb * -
Grappling Hook 1 gp 4 lb 2 -
Hammer 1 gp 2 lb 2 -
Hammock 8 gp 8 lb 4 -
Holy Symbol, Silver 25 gp 1 lb 1 -
Holy Symbol, Wooden 1 gp 0.5 lb 1 -
Holy Water, Flask 15 gp 1 lb 11 -
Hook, Iron 1 gp 0.5 lb 1 -
Horn 5 gp 3 lb 2 -
Incense, Stick 1 gp - * -
Ink (1 ounce) 8 gp 0.1 lb * -
Kettle, Iron 1 gp 4 lb 3 -
Lamp, Open 3 gp 2 lb 2 -
Lantern, Bullseye 12 gp 3 lb 2 -
Lantern, Hooded 7 gp 2 lb 2 -
Manacles 15 gp 2 lb 1 -
Marbles (bag of 25) 1 gp 0.1 lb * -
Mirror, Small Steel 10 gp 0.5 lb 1 -
Mortar and Pestle 3 gp 2 lb 2 -
Mug or Tankard 2 cp 0.5 lb - -
Nails, Iron (50) 5 sp 1 lb - -
Oil, Flask 1 gp 1 lb 11 1 pint
Pack, Shoulder 2 gp 2 lb 3 10
Padlock and Key 25 gp 1 lb 1 -
Paper (10 sheets) 10 gp - * -
Parchment (10 sheets) 5 gp - * -
Pipe 5 gp 2 lb 1 -
Piton's / Spikes (5) 5 sp 2 lb 1 -
Pole (10 ft) 2 sp 8 lb 5 -
Quill 1 sp - - -
Quiver, Dozen 2 gp 1 lb 2 12 projectiles
Quiver, Score 4 gp 1 lb 2 20 projectiles
Rope, Hemp (50 ft) 1 gp 15 lb 3 -
Rope, Silk (50 ft) 10 gp 5 lb 2 -
Sack, Large 5 sp 1 lb 2 10
Sack, Small 1 sp 0.5 lb 1 6
Sealing Wax 1 gp 0.1 lb * -
Sewing Kit 5 sp 1 lb 1 -
Shovel 2 gp 8 lb 3 -
Soap (per bar) 1 gp 1 lb 1 -
String (50 ft) 4 sp 1 lb 2 -
Tent, Large 45 gp 50 10 5 person
Tent, Medium 25 gp 30 lb 7 3 person
Tent, Small 10 gp 20 lb 21 1 person
Tinder Box (10 fires) 1 gp 4 lb 21 -
Torch 1 cp 1 lb 1 -
Trap, large animal 35 gp 25 lb 9 -
Trap, medium animal 15 gp 12 lb 6 -
Trap, small animal 7 gp 3 lb 3 -
Trunk, travel 2 gp 10 lb 3 5
Vial (1 ounce) 1 sp 0.1 lb * 1 ounce
Waterskin (1 gallon) 1 gp 4 lb 31 1 gallon
Whetstone 1 gp 0.5 lb 1 -
Items marked with a * have no appreciable EV. If carried in bulk (more than 10) treat the EV as 1 per 10 temp carried.
1 the EV for these items is listed as if they were full, if empty, reduce the EV by 2, to a minimum of 1.
2 a human-sized character cannot place more than two large pouches and one small pouch on a belt. Lage belt pouches are one scabbard, one quiver, two small pouches, or one spell component pouch in size.

Instruments

Musical Instruments
Item Cost Weight EV Capacity
Bagpipe 35 gp 8 lb 4 -
Drum 9 gp 8 lb 5 -
Fife 2 gp 1.5 lb 1 -
Flute 15 gp 0.5 lb 1 -
Harp 35 gp 4 lb 4 -
Hurdy Gurdy 50 gp 8 lb 5 -
Lute 15 gp 6 lb 3 -
Mandolin 10 gp 4 lb 2 -
Panpipes 11 gp 1 lb 1 -

Armour & Equipment

Weapons

Weapons, Melee
Item Cost Damage Range1 Weight EV
Axe, Battle 10 gp 1d8 - 3.5 lb 3
Axe, Hand/Throwing 4 gp 1d6 20 ft 4 lb 2
Axe, Two-Handed* 20 gp 1d12 - 15 lb 4
Club - 1d6 20 ft 1 lb 2
Dagger 2 gp 1d4 20 ft 1 lb 1
Fist - 1d4 - - -
Flail, Heavy* 15 gp 1d10 - 8 lb 4
Flail, Light 8 gp 1d8 - 5 lb 3
Gauntlet, Spiked - 1d4 + 1 - 2 lb 1
Glaive* † 8 gp 1d8 - 15 lb 5
Halberd* 10 gp 1d10 - 15 lb 5
Hammer, Light 1 gp 1d4 30 ft 2 lb 2
Hammer, War 6 gp 1d8 - 8 lb 4
Hatchet 1 gp 1d4 - 2 lb 2
Lance, Heavy7 10 gp 1d8 - 10 lb 7
Lance, Light7 6 gp 1d6 - 5 lb 5
Mace, Heavy 12 gp 1d8 - 6 lb 4
Mace, Light 5 gp 1d6 - 6 lb 3
Maul* 12 gp 1d10 - 15 lb 5
Morningstar 8 gp 2d4 - 8 3
Pick, Heavy 8 gp 1d6 - 6 lb 4
Pick, Light 4 gp 1d4 - 4 lb 3
Rapier 20 gp 1d6 - 1 lb 3
Spear7 1 gp 1d6 30 ft 3 lb 2
Staff - 1d6 - 4 lb 4
Sword, Bastard9 25 gp 1d10 - 3.5 lb 4
Sword, Broad 12 gp 2d4 - 4 lb 4
Sword, Long 15 gp 1d8 - 3.5 lb 3
Sword, Short 10 gp 1d6 - 2.5 lb 2
Weapons marked with an * must be used two-handed.
Weapons marked with an † are over 10 feet long.
1 melee weapons with indicated range can also be used as a missile weapon.