AGRC Thief: Difference between revisions
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Revision as of 04:24, 10 June 2025
Requirements: | None |
Prime Requisite: | Dexterity (DEX) |
Hit Dice: | 1d6 |
Maximum Level: | 14 |
Armour: | Leather, no shields |
Weapons: | Any |
Languages: | Alignment, Common |
Backstab
When attacking an unaware opponent from behind, gain a +4 bonus to hit, and affecting damage as such:
Thief Level | 1st | 6th | 10th | 14th |
---|---|---|---|---|
Backstab Damage Multiplier | x2 | x3 | x4 | x6 |
Read Languages
Starting at 4th level, gain the ability to read non-magical text in any language (including dead languages and basic codes) with 80% success. Upon a failure, you may not read that particular text again until after gaining a new level.
Scroll Use
Thieves of 10th level can cast arcane spells from scrolls with a 10% chance of error: wherein the spell does not function as expected.
After 9th Level
The thief may establish a thief den, attracting 2d6 apprentices of 1st level. They will serve the character reliably; however, if any are arrested or killed, the thief will not be able to attract apprentices to replace them.