Session One: Difference between revisions
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== Synopsis == | == Synopsis == | ||
Sailing to [[Artekala]] aboard the merchant vessel, [[Harriet's Rose]], | Sailing to [[Artekala]] aboard the merchant vessel, [[Harriet's Rose]], the group will wind up being besieged by a kraken and a (weak) Sea Devil encounter. | ||
'''Sea Devil Scout, Weak (4)'''<br> | |||
'''Perception''' +5; low-light vision<br> | |||
'''Skills''' Athletics +7(+9 swim), Intimidation +3, Stealth +6, Survival +5<br> | |||
'''AC''' 16; '''Fort''' +5, '''Ref''' +8, '''Will''' +5<br> | |||
'''HP''' 8<br> | |||
'''Melee <1>''' longspear +7 (+4/-1)(reach 10ft), '''Damage''' 1d6+2 piercing<br> | |||
'''Melee <1>''' claw +7 (+4/-1)(agile), '''Damage''' 1d4+1 slashing<br> | |||
'''Melee <1>''' bite +7 (+4/-1), '''Damage''' 1d6+1 piercing<br> | |||
'''Ranged <1>''' longspear +8 (+5/+0)(thrown 20ft), '''Damage''' 1d6+1 piercing<br> | |||
'''Sea Devil Scout Lead, Weak (1)'''<br> | |||
'''Perception''' +5; low-light vision<br> | |||
'''Skills''' Athletics +9(+11 swim), Intimidation +5, Stealth +8, Survival +7<br> | |||
'''AC''' 16; '''Fort''' +7, '''Ref''' +10, '''Will''' +7<br> | |||
'''HP''' 20<br> | |||
'''Melee <1>''' longspear +8 (+5/+0)(reach 10ft), '''Damage''' 1d8+3 piercing<br> | |||
'''Melee <1>''' claw +8 (+5/+0)(agile), '''Damage''' 1d6 slashing<br> | |||
'''Melee <1>''' bite +8 (+5/+0), '''Damage''' 1d6 piercing<br> | |||
'''Ranged <1>''' longspear +10 (+7/+2)(thrown 20ft), '''Damage''' 1d6+3 piercing<br> | |||
'''Blood Frenzy <R>''' Rage; '''Requirement''' Not fatigued or in a frenzy. '''Trigger''' Sea devil deals bleed damage to a living creature. '''Effect''' Sea devil flies into a 1-minute frenzy. It gains a +1 status bonus to attack rolls with '''claws''' and '''jaws''', gains a +4 stat bonus to damage rolls with both, and gains 7 temp HP until the end of frenzy. It takes a -2 status penalty to AC. It cannot voluntarily stop. After frenzy finishes, it becomes fatigued.<br> | |||
'''Bloodletting''' When it deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit. | |||
After some fighting, the ship collapses and the tutorial level is over. | |||
== Featured Characters == | == Featured Characters == |
Revision as of 19:03, 27 January 2024
The New World | ||
---|---|---|
Session | Campaign Two, Session 01 (C2S01) | |
Session Date | XXXX-XX-XX | |
Session Time | X:XX:XX | |
Transcript | TBD | |
Characters | ||
Characters | Character 1... | |
Guest Characters | ||
Guest PCs | None | |
Order | ||
Previous | None | |
Next | TBD |
"The New World" (2x01) is the first session of the second campaign of Mels' Home Group.
Synopsis
Sailing to Artekala aboard the merchant vessel, Harriet's Rose, the group will wind up being besieged by a kraken and a (weak) Sea Devil encounter.
Sea Devil Scout, Weak (4)
Perception +5; low-light vision
Skills Athletics +7(+9 swim), Intimidation +3, Stealth +6, Survival +5
AC 16; Fort +5, Ref +8, Will +5
HP 8
Melee <1> longspear +7 (+4/-1)(reach 10ft), Damage 1d6+2 piercing
Melee <1> claw +7 (+4/-1)(agile), Damage 1d4+1 slashing
Melee <1> bite +7 (+4/-1), Damage 1d6+1 piercing
Ranged <1> longspear +8 (+5/+0)(thrown 20ft), Damage 1d6+1 piercing
Sea Devil Scout Lead, Weak (1)
Perception +5; low-light vision
Skills Athletics +9(+11 swim), Intimidation +5, Stealth +8, Survival +7
AC 16; Fort +7, Ref +10, Will +7
HP 20
Melee <1> longspear +8 (+5/+0)(reach 10ft), Damage 1d8+3 piercing
Melee <1> claw +8 (+5/+0)(agile), Damage 1d6 slashing
Melee <1> bite +8 (+5/+0), Damage 1d6 piercing
Ranged <1> longspear +10 (+7/+2)(thrown 20ft), Damage 1d6+3 piercing
Blood Frenzy <R> Rage; Requirement Not fatigued or in a frenzy. Trigger Sea devil deals bleed damage to a living creature. Effect Sea devil flies into a 1-minute frenzy. It gains a +1 status bonus to attack rolls with claws and jaws, gains a +4 stat bonus to damage rolls with both, and gains 7 temp HP until the end of frenzy. It takes a -2 status penalty to AC. It cannot voluntarily stop. After frenzy finishes, it becomes fatigued.
Bloodletting When it deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit.
After some fighting, the ship collapses and the tutorial level is over.
Featured Characters
Player Characters
- Boquilla
- Azir
- Kalliope
Returning Characters
Returning
New Characters
Crew of the Harriet's Rose
- Captain Harriet Illyria
- Quartermaster Gharkis
- Sailing Master Micael
- Port Gunner
- Starboard Gunner
- Bosun Alexias
- Surgeon/Carpenter Joana de Marosa
- Chef Rigs
Mentioned Characters
Mentioned
Featured Quotes
Inventory
Table Adjustment | Count | Item | Source | Destination | Notes
Expended - Gained - Trainsferred