AGRC Ranger: Difference between revisions

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(Created page with "'''Back to:''' Agrimoor Homebrew Rules {| class="wikitable" style="margin:left;" | '''Requirements:''' || Minimum CON 12, WIS 14 |- | '''Prime Requisite:''' || Strength (STR) |- | '''Hit Dice:''' || 1d8 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Leather, chainmail, shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |} {| class="wikitable" style="width: 85%;" |+ Thief Level Progression ! Level !! XP !! HD !! BtH !! D !! W !! P !...")
 
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{| class="wikitable" style="width: 85%;"
{| class="wikitable" style="width: 85%;"
|+ Thief Level Progression
|+ Ranger Level Progression
! Level !! XP !! HD !! BtH !! D !! W !! P !! B !! S
! Level !! XP !! HD !! BtH !! D !! W !! P !! B !! S
|-
|-
| 1 || 0 || d6 || 0 || 12 || 12 || 12 || 15 || 15
| 1 || 0 || d8 || 0 || 12 || 13 || 14 || 15 || 16
|-
|-
| 2 || 1,200 || d6 || 1 || 11 || 11 || 11 || 14 || 14
| 2 || 2,250 || d8 || 1 || 11 || 12 || 13 || 14 || 15
|-
|-
| 3 || 2,400 || d6 || 2 || 10 || 10 || 10 || 13 || 13
| 3 || 4,500 || d8 || 2 || 11 || 12 || 13 || 14 || 15
|-  
|-  
| 4 || 4,800 || d6 || 2 || 10 || 10 || 10 || 13 || 13
| 4 || 10,000 || d8 || 2 || 11 || 12 || 13 || 14 || 15
|-
|-
| 5 || 9,600 || d6 || 3 || 9 || 9 || 9 || 12 || 12
| 5 || 20,000 || d8 || 3 || 10 || 11 || 12 || 13 || 14
|-
|-
| 6 || 20,000 || d6 || 3 || 9 || 9 || 9 || 12 || 12
| 6 || 40,000 || d8 || 3 || 10 || 11 || 12 || 13 || 14
|-
|-
| 7 || 40,000 || d6 || 3 || 9 || 9 || 9 || 12 || 12
| 7 || 90,000 || d8 || 3 || 10 || 11 || 12 || 13 || 14
|-
|-
| 8 || 80,000 || d6 || 4 || 8 || 8 || 8 || 11 || 11
| 8 || 150,000 || d8 || 4 || 9 || 10 || 11 || 12 || 13
|-  
|-  
| 9 || 160,000 || +2* || 4 || 8 || 8 || 8 || 11 || 11
| 9 || 300,000 || +3* || 4 || 9 || 10 || 11 || 12 || 13
|-
|-
| 10 || 280,000 || +2* || 4 || 8 || 8 || 8 || 11 || 11
| 10 || 425,000 || +3* || 4 || 9 || 10 || 11 || 12 || 13
|-  
|-  
| 11 || 400,000 || +2* || 4 || 8 || 8 || 8 || 11 || 11
| 11 || 550,000 || +3* || 4 || 9 || 10 || 11 || 12 || 13
|-  
|-  
| 12 || 520,000 || +2* || 5 || 7 || 7 || 7 || 10 || 10
| 12 || 675,000 || +3* || 5 || 8 || 9 || 10 || 11 || 12
|-
|-
| 13 || 640,000 || +2* || 5 || 7 || 7 || 7 || 10 || 10
| 13 || 800,000 || +3* || 5 || 8 || 9 || 10 || 11 || 12
|-
|-
| 14 || 760,000 || +2* || 5 || 7 || 7 || 7 || 10 || 10
| 14 || 925,000 || +3* || 5 || 8 || 9 || 10 || 11 || 12
|-
|-
| colspan="9" | 15 + 250,000 xp per level
| colspan="9" | 15 + 250,000 xp per level
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== After 10th Level ==
== After 10th Level ==
2d12 beings join the ranger as followers. The nature of these is up to the
2d12 beings join the ranger as followers. The nature of these is up to the Dungeon Master - they may include human or demihuman adventurers, animals, sylvan creatures, or something else... But if any followers die, they are not replaced.

Latest revision as of 06:30, 11 June 2025

Back to: Agrimoor Homebrew Rules

Requirements: Minimum CON 12, WIS 14
Prime Requisite: Strength (STR)
Hit Dice: 1d8
Maximum Level: 14
Armour: Leather, chainmail, shields
Weapons: Any
Languages: Alignment, Common
Ranger Level Progression
Level XP HD BtH D W P B S
1 0 d8 0 12 13 14 15 16
2 2,250 d8 1 11 12 13 14 15
3 4,500 d8 2 11 12 13 14 15
4 10,000 d8 2 11 12 13 14 15
5 20,000 d8 3 10 11 12 13 14
6 40,000 d8 3 10 11 12 13 14
7 90,000 d8 3 10 11 12 13 14
8 150,000 d8 4 9 10 11 12 13
9 300,000 +3* 4 9 10 11 12 13
10 425,000 +3* 4 9 10 11 12 13
11 550,000 +3* 4 9 10 11 12 13
12 675,000 +3* 5 8 9 10 11 12
13 800,000 +3* 5 8 9 10 11 12
14 925,000 +3* 5 8 9 10 11 12
15 + 250,000 xp per level
* CON bonus no longer adds to hit points gained each level.

D: Death / Poison; W: Wands; P: Paralysis / Petrify; B: Breath Attacks; S: Spells / Rods / Staves


Alignment: Rangers are protectors, as such, they may only be lawful or neutral. If ever their alignment ch

Armour: Because of their need for stealth, rangers cannot use plate mail.

Awareness

Rangers cannot be surprised, making them able to act on a surprise round while their companions are surprised.

Foraging and Hunting

A ranger can more easily find food when foraging (2-in-6) or prey when hunting (5-in-6).

Surprise Ambusher

While in the wilderness, a ranger has a 3-in-6 chance of going unnoticed when sneaking up on a target. If successful, the target may be surprised.

Tracking

Rangers are highly skilled trackers. Able to identify and follow them when others would not.

Ranger Tracking Chance of Success
Level 1 2 3 4 5 6 7 8 9 10
Tracking % 20% 30% 40% 50% 60% 70% 80% 90% 100% 110%

Tracking target difficulty is modified by the following factors:

  • Soft/hard ground: +20% to -50%
  • Size of tracked group: +2% per creature beyond the first
  • Passing through an area with other mingling tracks: -50%
  • Age of tracks: -5% per 12 hours
  • Rainfall: -25% per hour
  • Effort to hide tracks: -25%

After 10th Level

2d12 beings join the ranger as followers. The nature of these is up to the Dungeon Master - they may include human or demihuman adventurers, animals, sylvan creatures, or something else... But if any followers die, they are not replaced.