AGRC Fighter: Difference between revisions

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(Created page with "{| class="wikitable" style="margin:left;" | '''Requirements:''' || None |- | '''Prime Requisite:''' || Strength (STR) |- | '''Hit Dice:''' || 1d10 |- | '''Maximum Level:''' || 14 |- | '''Armour:''' || Any, including shields |- | '''Weapons:''' || Any |- | '''Languages:''' || Alignment, Common |} == Stronghold == At any time that a fighter has sufficient money to do so, they can commission the building of a castle or stronghold to control the surrounding lands. == After...")
 
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{| class="wikitable" style="margin:left;"
'''Back to:''' [[Agrimoor Homebrew Rules]]
 
{| class="wikitable"
| '''Requirements:''' || None
| '''Requirements:''' || None
|-
|-
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| '''Languages:''' || Alignment, Common
| '''Languages:''' || Alignment, Common
|}
|}
{| class="wikitable" style="width: 85%;"
|+ Fighter Level Progression
! Level !! XP !! HD !! BtH !! D !! W !! P !! B !! S
|-
| 1 || 0 || d10 || 0 || 12 || 13 || 14 || 15 || 16
|-
| 2 || 2,000 || d10 || 1 || 11 || 12 || 13 || 14 || 15
|-
| 3 || 4,000 || d10 || 2 || 10 || 11 || 12 || 13 || 14
|-
| 4 || 8,000 || d10 || 2 || 10 || 11 || 12 || 13 || 14
|-
| 5 || 16,000 || d10 || 3 || 9 || 10 || 11 || 12 || 13
|-
| 6 || 32,000 || d10 || 3 || 9 || 10 || 11 || 12 || 13
|-
| 7 || 64,000 || d10 || 3 || 9 || 10 || 11 || 12 || 13
|-
| 8 || 120,000 || d10 || 4 || 8 || 9 || 10 || 11 || 12
|-
| 9 || 240,000 || +4* || 4 || 8 || 9 || 10 || 11 || 12
|-
| 10 || 360,000 || +4* || 4 || 8 || 9 || 10 || 11 || 12
|-
| 11 || 480,000 || +4* || 4 || 8 || 9 || 10 || 11 || 12
|-
| 12 || 600,000 || +4* || 5 || 7 || 8 || 9 || 10 || 11
|-
| 13 || 720,000 || +4* || 5 || 7 || 8 || 9 || 10 || 11
|-
| 14 || 840,000 || +4* || 5 || 7 || 8 || 9 || 10 || 11
|-
| colspan="9" | 15 + 250,000 xp per level
|-
| colspan="9" | * CON bonus no longer adds to hit points gained each level.
|}
'''D:''' Death / Poison; '''W:''' Wands; '''P:''' Paralysis / Petrify; '''B:''' Breath Attacks; '''S:''' Spells / Rods / Staves
== Deadly Swordplay ==
Starting at fourth level, after killing a monster with HD equal to or less than their level, the fighter may make an additional melee weapon attack against another enemy within striking distance. The maximum number of extra melee weapon attacks which may be doled out this way is 3.


== Stronghold ==
== Stronghold ==
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== After 9th Level ==
== After 9th Level ==
A fighter may be granted a title such as Baron or Baroness; their land becomes a Barony.
A fighter may be granted a title such as Baron or Baroness; their land becomes a Barony.
== Deadly Swordplay ==
Starting at third level, the fighter may dispatch one extra attack against 1 HD or less monsters.

Latest revision as of 07:08, 10 June 2025

Back to: Agrimoor Homebrew Rules

Requirements: None
Prime Requisite: Strength (STR)
Hit Dice: 1d10
Maximum Level: 14
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common
Fighter Level Progression
Level XP HD BtH D W P B S
1 0 d10 0 12 13 14 15 16
2 2,000 d10 1 11 12 13 14 15
3 4,000 d10 2 10 11 12 13 14
4 8,000 d10 2 10 11 12 13 14
5 16,000 d10 3 9 10 11 12 13
6 32,000 d10 3 9 10 11 12 13
7 64,000 d10 3 9 10 11 12 13
8 120,000 d10 4 8 9 10 11 12
9 240,000 +4* 4 8 9 10 11 12
10 360,000 +4* 4 8 9 10 11 12
11 480,000 +4* 4 8 9 10 11 12
12 600,000 +4* 5 7 8 9 10 11
13 720,000 +4* 5 7 8 9 10 11
14 840,000 +4* 5 7 8 9 10 11
15 + 250,000 xp per level
* CON bonus no longer adds to hit points gained each level.

D: Death / Poison; W: Wands; P: Paralysis / Petrify; B: Breath Attacks; S: Spells / Rods / Staves

Deadly Swordplay

Starting at fourth level, after killing a monster with HD equal to or less than their level, the fighter may make an additional melee weapon attack against another enemy within striking distance. The maximum number of extra melee weapon attacks which may be doled out this way is 3.

Stronghold

At any time that a fighter has sufficient money to do so, they can commission the building of a castle or stronghold to control the surrounding lands.

After 9th Level

A fighter may be granted a title such as Baron or Baroness; their land becomes a Barony.