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	<id>https://agrimoor.com/index.php?action=history&amp;feed=atom&amp;title=Hexploration</id>
	<title>Hexploration - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://agrimoor.com/index.php?action=history&amp;feed=atom&amp;title=Hexploration"/>
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	<updated>2026-04-22T15:19:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://agrimoor.com/index.php?title=Hexploration&amp;diff=734&amp;oldid=prev</id>
		<title>MelioraHenning: Protected &quot;Hexploration&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://agrimoor.com/index.php?title=Hexploration&amp;diff=734&amp;oldid=prev"/>
		<updated>2023-09-20T19:43:01Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Hexploration&quot; title=&quot;Hexploration&quot;&gt;Hexploration&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:43, 20 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MelioraHenning</name></author>
	</entry>
	<entry>
		<id>https://agrimoor.com/index.php?title=Hexploration&amp;diff=733&amp;oldid=prev</id>
		<title>MelioraHenning: Created page with &quot;==Order of Events in One Game Day==  # The party decides their direction of travel. # The DM checks to see if the party becomes lost (1d6, pg Expert 56). # The DM rolls for wandering monsters (1d6 see pg Expert 55). # If monsters are not encountered, the day ends. If monsters are encountered, the DM must determine the type of monsters and for the Number Appearing. # The DM rolls to check the distance between the monsters and the party (4d6). # The DM rolls to check surpr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://agrimoor.com/index.php?title=Hexploration&amp;diff=733&amp;oldid=prev"/>
		<updated>2023-09-20T19:42:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Order of Events in One Game Day==  # The party decides their direction of travel. # The DM checks to see if the party becomes lost (1d6, pg Expert 56). # The DM rolls for wandering monsters (1d6 see pg Expert 55). # If monsters are not encountered, the day ends. If monsters are encountered, the DM must determine the type of monsters and for the Number Appearing. # The DM rolls to check the distance between the monsters and the party (4d6). # The DM rolls to check surpr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Order of Events in One Game Day==&lt;br /&gt;
&lt;br /&gt;
# The party decides their direction of travel.&lt;br /&gt;
# The DM checks to see if the party becomes lost (1d6, pg Expert 56).&lt;br /&gt;
# The DM rolls for wandering monsters (1d6 see pg Expert 55).&lt;br /&gt;
# If monsters are not encountered, the day ends. If monsters are encountered, the DM must determine the type of monsters and for the Number Appearing.&lt;br /&gt;
# The DM rolls to check the distance between the monsters and the party (4d6).&lt;br /&gt;
# The DM rolls to check surprise (1d6).&lt;br /&gt;
# The DM and the party roll for initiative (1d6).&lt;br /&gt;
# The DM rolls for Monster Reaction (2d6 see Monster Reactions).&lt;br /&gt;
# The party and monsters react (if Combat occurs see pg Expert 23).&lt;br /&gt;
# End of turn. When necessary, the DM should check the character&amp;#039;s remaining hit point, changes in the party&amp;#039;s marching order, and the duration of any spells in progress.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
In the wilderness, parties with surprise may always avoid an encounter if desired. If the party does not surprise and still seeks to avoid an encounter the &amp;#039;&amp;#039;evasion table&amp;#039;&amp;#039; is used. Compare the size of the party to the number of creatures encountered. This gives the percentage change the evasion will be successful. If a large party breaks up into small parties, roll for each small party separately. There is always at least a 5% chance of evasion unless surprised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Party Size / Creatures Encountered &lt;br /&gt;
! 1-4 !! 5-12 !! 13-24 !! 25+ !! Chance of Evasion&lt;br /&gt;
|-&lt;br /&gt;
| - || - || - || 1-10 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| - || - || 1-6 || 11-30 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| - || 1-3 || 7-16 || 31+ || 35%&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 9+ || - || - || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4+ || - || - || - || 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DM may adjust evasion chances for relative speed, terrain, and other factors as desired. For example, woods might add 25% to evasion chances and give a 10% chance for evasion even if a party is surprised. If one group can move at least twice as fast as the other, the faster the group may increase (or decrease) the chances of evasion by 25% in its favor.&lt;/div&gt;</summary>
		<author><name>MelioraHenning</name></author>
	</entry>
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